35 virtual void Touch(entity);
36 virtual void SpawnKey(
string,
string);
37 nonvirtual
void Captured(
float teamNumber);
39 nonvirtual
void Return(
void);
44 string m_requiresItem;
49 string m_outputOnCapture;
50 string m_outputOnTake;
51 string m_outputOnReturn;
Item Capture Manager.
Definition: CaptureItem.h:29
virtual void Precache(void)
Definition: CaptureItem.qc:26
virtual void Touch(entity)
Called whenever we're touching another entity.
Definition: CaptureItem.qc:114
nonvirtual void WatchPlayer(void)
Definition: CaptureItem.qc:94
virtual void SpawnKey(string, string)
This method handles entity key/value pairs on map load.
Definition: CaptureItem.qc:37
nonvirtual void Captured(float teamNumber)
Definition: CaptureItem.qc:76
void ncCaptureItem(void)
Definition: CaptureItem.qc:18
virtual void Respawn(void)
Server: Called when the entity first spawns or when game-logic requests the entity to return to its o...
Definition: CaptureItem.qc:55
nonvirtual void Return(void)
Definition: CaptureItem.qc:87
This entity class represents every player client.
Definition: Player.h:142
This entity represents any ncEntity with advanced rendering properties.
Definition: RenderableEntity.h:95