This entity class represents point-entity triggers.
Definition: PointTrigger.h:26
This entity class represents spawnpoints.
Definition: SpawnPoint.h:22
virtual void Spawned(void)
Called when the entity is fulled initialized.
Definition: SpawnPoint.qc:23
void ncSpawnPoint(void)
Definition: SpawnPoint.qc:18
virtual void Respawn(void)
Server: Called when the entity first spawns or when game-logic requests the entity to return to its o...
Definition: SpawnPoint.qc:33