Nuclide
Software Development Kit for id Technology (BETA)
UserEntityManager.h
1/*
2 * Copyright (c) 2025 Vera Visions LLC.
3 *
4 * Permission to use, copy, modify, and distribute this software for any
5 * purpose with or without fee is hereby granted, provided that the above
6 * copyright notice and this permission notice appear in all copies.
7 *
8 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
9 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
10 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
11 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
12 * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
13 * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
14 * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
15*/
16
25class
27{
28 void ncUserEntityManager(void);
29 nonvirtual int NumUserObjectsForClient(ncClient, string type);
30
31#ifdef CLIENT
32 nonvirtual void IndexClientInventory(void);
33#endif
34
35#ifdef SERVER
36 nonvirtual void StopVideos(void);
37 nonvirtual void RemoveAllObjects(void);
38 nonvirtual void RemoveClientObjects(ncPlayer playerRef);
39#endif
40};
41
This entity class is the lowest client/player class.
Definition: Client.h:34
This class is responsible for handling core entity functionality.
Definition: IO.h:78
This entity class represents every player client.
Definition: Player.h:142
Shared: User Placed/Controlled Object Superclass.
Definition: UserEntityManager.h:27