29 nonvirtual
int NumUserObjectsForClient(
ncClient,
string type);
32 nonvirtual
void IndexClientInventory(
void);
36 nonvirtual
void StopVideos(
void);
37 nonvirtual
void RemoveAllObjects(
void);
38 nonvirtual
void RemoveClientObjects(
ncPlayer playerRef);
This entity class is the lowest client/player class.
Definition: Client.h:34
This class is responsible for handling core entity functionality.
Definition: IO.h:78
This entity class represents every player client.
Definition: Player.h:142
Shared: User Placed/Controlled Object Superclass.
Definition: UserEntityManager.h:27