ncRenderableEntity BodyQue_Spawn(ncActor pl, float anim)
Dispatches a copy of the target actor into the BodyQue.
Definition: DeadBody.qc:77
var int autocvar_bodyque_maxBodies
Definition: DeadBody.h:30
void BodyQue_Init(void)
Initializes the BodyQue.
Definition: DeadBody.qc:22
var bool autocvar_bodyque_forceRagdolls
Definition: DeadBody.h:29
var int autocvar_bodyque_maxRagdolls
Definition: DeadBody.h:31
ncRagdoll BodyQue_SpawnRagdoll(ncActor pl, float anim)
Dispatches a copy of the target actor into the BodyQue.
Definition: DeadBody.qc:106