28 virtual void Save(
float);
29 virtual void Restore(
string,
string);
61 virtual string Title(
void);
This entity class is the lowest client/player class.
Definition: Client.h:34
Internal Editor game rule.
Definition: GameRules_DevShutterbug.h:23
virtual void PlayerSpawn(ncPlayer)
Overridable: Called when a ncPlayer spawns, called sometime after joining.
Definition: GameRules_DevShutterbug.qc:176
virtual void Restore(string, string)
Similar to ncIO::SpawnKey() but for save-game fields.
Definition: GameRules_DevShutterbug.qc:87
virtual void Shutdown(void)
Overridable: Called from SV_Shutdown().
Definition: GameRules_DevShutterbug.qc:219
virtual bool ClientCommand(ncClient, string)
Overridable: Called when a client issues a client command.
Definition: GameRules_DevShutterbug.qc:324
virtual string Title(void)
Returns the title of the gamemode running.
Definition: GameRules_DevShutterbug.qc:230
virtual void Save(float)
Handles saving a copy of this entity to a given filehandle.
Definition: GameRules_DevShutterbug.qc:81
virtual void LevelNewParms(void)
Overridable: Called to set up new level parms for any ncPlayer.
Definition: GameRules_DevShutterbug.qc:73
virtual bool PlayerRequestRespawn(ncPlayer)
Overridable: called when a ncPlayer requests a respawn.
Definition: GameRules_DevShutterbug.qc:254
virtual void RestoreComplete(void)
Called when the entity has been successfully restored from a savegame file.
Definition: GameRules_DevShutterbug.qc:98
virtual void IntermissionEnd()
Called when intermission ends.
Definition: GameRules_DevShutterbug.qc:185
virtual void FrameStart(void)
Overridable: Called every server frame.
Definition: GameRules_DevShutterbug.qc:224
virtual void LevelDecodeParms(ncPlayer)
Overridable: Called to decode parms for a specific ncPlayer.
Definition: GameRules_DevShutterbug.qc:43
virtual void Precache(void)
Overridable: Called from initents().
Definition: GameRules_DevShutterbug.qc:170
nonvirtual int NumActiveGamePlayers(void)
Definition: GameRules_DevShutterbug.qc:260
void ncGameRule_DevShutterbug(void)
Definition: GameRules_DevShutterbug.qc:20
virtual bool ConsoleCommand(ncPlayer, string)
Overridable: Called when the server issues a console command.
Definition: GameRules_DevShutterbug.qc:237
nonvirtual int NumActiveEditors(void)
Definition: GameRules_DevShutterbug.qc:273
virtual void InitPostEnts(void)
Overridable: Called when all map entities have initialized.
Definition: GameRules_DevShutterbug.qc:104
virtual void LevelChangeParms(ncPlayer)
Overridable: Called to store parms for a specific ncPlayer.
Definition: GameRules_DevShutterbug.qc:58
This entity class represents every player client.
Definition: Player.h:142
This class represents active gamerules.
Definition: GameRules.h:152