31 virtual void EvaluateEntity(
void);
32 virtual float SendEntity(entity ePEnt,
float flChanged);
34 nonvirtual
void Place(
ncPlayer videoSharer,
string videoName,
string videoURL);
38 virtual void ReceiveEntity(
float flNew,
float flChanged);
39 virtual float predraw(
void);
40 virtual void RenderScene(
void);
44 string m_userPictureURL;
45 string m_userPosterName;
This entity class represents every player client.
Definition: Player.h:142
Shared: User Placed/Controlled Primitive.
Definition: UserEntity_Prim.h:26
Shared: User Placed/Controlled Object Superclass.
Definition: UserEntity.h:38