7 virtual void OnRemoveEntity(
void);
8 virtual void Draw(
void);
9 virtual bool Input(
float,
float,
float,
float);
10 virtual void ReceiveEntity(
float,
float);
11 virtual void ReceiveEvent(
float eventID);
16 virtual void Respawn(
void);
17 virtual void EvaluateEntity(
void);
18 virtual float SendEntity(entity,
float);
19 virtual void SpawnKey(
string,
string);
20 virtual void Input(entity entityActivator,
string inputName,
string dataField);
22 nonvirtual
bool AcceptsData(
string dataFormat);
23 nonvirtual
void ParseDataFromBase64(
string dataFormat,
string dataString);
24 nonvirtual
bool ShareDataWithNamedSource(
ncPlayer clientEntity,
string sourceName,
string dataFormat,
string dataString);
29 NETWORKED_VECTOR(m_mediaSize)
30 NETWORKED_STRING(m_acceptsData)
31 NETWORKED_STRING(m_dataURL)
32 NETWORKED_STRING(m_dataFormat)
33 NETWORKED_STRING(m_gui64)
36 nonvirtual
void _DrawInternal(
void);
37 nonvirtual
bool _InputInternal(
float,
float,
float,
float);
40 entity m_uiInteractive;
This entity class represents an object with choreographed/free-form movement.
Definition: Actor.h:93
This entity class represents every player client.
Definition: Player.h:142