Nuclide
Software Development Kit for id Technology (BETA)
Entity.h
1/*
2 * Copyright (c) 2016-2024 Vera Visions LLC.
3 *
4 * Permission to use, copy, modify, and distribute this software for any
5 * purpose with or without fee is hereby granted, provided that the above
6 * copyright notice and this permission notice appear in all copies.
7 *
8 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
9 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
10 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
11 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
12 * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
13 * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
14 * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
15*/
16
22typedef enumflags
23{
24 BASEFL_CHANGED_MODELINDEX,
25 BASEFL_CHANGED_ORIGIN_X,
26 BASEFL_CHANGED_ORIGIN_Y,
27 BASEFL_CHANGED_ORIGIN_Z,
28 BASEFL_CHANGED_ANGLES_X,
29 BASEFL_CHANGED_ANGLES_Y,
30 BASEFL_CHANGED_ANGLES_Z,
31 BASEFL_CHANGED_VELOCITY_X,
32 BASEFL_CHANGED_VELOCITY_Y,
33 BASEFL_CHANGED_VELOCITY_Z,
34 BASEFL_CHANGED_ANGULARVELOCITY,
35 BASEFL_CHANGED_SIZE,
36 BASEFL_CHANGED_FLAGS,
37 BASEFL_CHANGED_SOLID,
38 BASEFL_CHANGED_FRAME,
39 BASEFL_CHANGED_SKIN,
40 BASEFL_CHANGED_MOVETYPE,
41 BASEFL_CHANGED_EFFECTS,
42 BASEFL_CHANGED_SCALE,
43} nsentity_changed_t;
44
75{
76public:
79 void ncEntity(void);
80
81#ifdef CLIENT
83 virtual void ReceiveEntity(float,float);
84
85 virtual void ReceiveEvent(float);
86
87 virtual void preframe(void);
88 virtual void postframe(void);
89 virtual float predraw(void);
90
92 virtual void postdraw(void);
93
95 virtual void ReloadVideoResources(void);
96#endif
97
98 /* overrides */
99 virtual void SpawnKey(string,string);
100 virtual void Spawned(void);
101 virtual void Precache(void);
102 nonvirtual void Spawn(void);
103
107 virtual void MakeStatic(void);
108
111 virtual bool CanSpawn(bool clientSide);
112
114 nonvirtual bool HasModel(void);
115
116#ifdef SERVER
117 virtual void Respawn(void);
118 virtual void Input(entity,string,string);
119 virtual void Save(float);
120 virtual void Restore(string,string);
121 virtual void ParentUpdate(void);
122
124 virtual void OnMapFinishedLoading(void);
125
126 nonvirtual void Event_SpawnDefCenter(string);
127 nonvirtual void Event_SpawnDefRelative(string, float, float, float);
128
129 nonvirtual bool SharesPVSWithPlayer(void);
130
131 /* Server-side rendering function. Expensive, but useful. */
132 virtual void DebugDraw(void);
133
135 virtual void EvaluateEntity(void);
136
138 virtual float SendEntity(entity,float);
139
141 nonvirtual entity GetParent(void);
142
144 nonvirtual void SetParent(string);
145
147 nonvirtual void SetParentAttachment(string);
148
150 nonvirtual void ClearParent(void);
151
153 nonvirtual void RestoreAngles(void);
154
156 nonvirtual void ClearAngles(void);
157
159 nonvirtual void UseBy(entity);
160
162 nonvirtual void ForceNetworkUpdate(void);
163#endif
164
165 /* sets */
167 nonvirtual void SetEffects(__int32);
169 nonvirtual void AddEffects(__int32);
171 nonvirtual void RemoveEffects(__int32);
173 nonvirtual void SetFrame(float);
175 nonvirtual void SetSkin(float);
177 nonvirtual void SetScale(float);
179 nonvirtual void SetOwner(entity);
181 nonvirtual void SetVelocity(vector);
182
184 nonvirtual void AddAngularVelocity(vector);
186 nonvirtual void AddVelocity(vector);
187
190 nonvirtual void SetTouch(void());
192 nonvirtual void SetSolid(float);
194 virtual void SetModel(string);
196 nonvirtual void SetModelindex(float);
198 nonvirtual void SetMovetype(float);
200 nonvirtual void SetGravity(float);
202 virtual void SetAngles(vector);
204 nonvirtual void SetAngularVelocity(vector);
206 virtual void SetOrigin(vector);
208 nonvirtual void SetOriginUnstick(vector);
211 nonvirtual void SetSize(vector,vector);
213 nonvirtual void AddFlags(float);
215 nonvirtual void RemoveFlags(float);
217 nonvirtual void AddVFlags(float);
219 nonvirtual void RemoveVFlags(float);
220
222 nonvirtual void TurnTo(float);
224 nonvirtual void TurnToPos(vector);
225
226 /* gets */
228 nonvirtual __int32 GetEffects(void);
230 nonvirtual float GetFrame(void);
232 nonvirtual float GetSkin(void);
234 nonvirtual float GetScale(void);
236 nonvirtual entity GetOwner(void);
238 virtual vector GetVelocity(void);
240 nonvirtual float GetSolid(void);
242 nonvirtual string GetModel(void);
244 nonvirtual float GetModelindex(void);
246 nonvirtual float GetMovetype(void);
248 nonvirtual float GetGravity(void);
250 virtual vector GetAngles(void);
252 virtual vector GetAngularVelocity(void);
254 virtual vector GetOrigin(void);
256 nonvirtual vector GetSize(void);
258 nonvirtual vector GetMins(void);
260 nonvirtual vector GetMaxs(void);
263 nonvirtual vector GetRealMins(void);
266 nonvirtual vector GetRealMaxs(void);
269 nonvirtual vector GetAbsoluteMins(void);
272 nonvirtual vector GetAbsoluteMaxs(void);
274 nonvirtual float GetFlags(void);
276 nonvirtual float HasFlags(float);
278 nonvirtual float GetVFlags(void);
280 nonvirtual float HasVFlags(float);
281
283 nonvirtual void ClearVelocity(void);
284
285 /* eye/shoot pos/angle */
287 nonvirtual vector GetEyePos(void);
289 nonvirtual void SetEyePos(vector);
291 nonvirtual vector GetViewAngle(void);
292
293 /* drawing related */
295 nonvirtual void Show(void);
297 nonvirtual void Hide(void);
299 nonvirtual bool IsHidden(void);
301 nonvirtual bool IsSolid(void);
302
305 nonvirtual void Disappear(void);
307 nonvirtual void UpdateBounds(void);
308
309 /* useful methods, (some) based on GMod's API */
311 nonvirtual float EntIndex(void);
313 nonvirtual bool DropToFloor(void);
315 virtual vector GetForward(void);
317 virtual vector GetRight(void);
319 virtual vector GetUp(void);
321 nonvirtual vector WorldSpaceCenter(void);
331 nonvirtual float WaterLevel(void);
332
334 nonvirtual bool Visible(entity);
336 nonvirtual bool VisibleVec(vector);
338 nonvirtual float DistanceFromYaw(vector);
340 nonvirtual bool HasSpawnFlags(float);
342 nonvirtual bool IsOnGround(void);
346 nonvirtual entity GetGroundEntity(void);
348 nonvirtual bool CreatedByMap(void);
350 nonvirtual bool Loading(void);
352 nonvirtual bool WithinBounds(entity);
354 nonvirtual bool IntersectsWith(entity);
355
356 /* useful methods, (some) based on Doom 3's API */
359 nonvirtual bool StartSound(string,float,float,bool);
362 nonvirtual bool StartSoundDef(string,float,bool);
364 nonvirtual void StopSound(float,bool);
365
368 nonvirtual vector NearestWallPointForRadius(float);
369
373 nonvirtual void HandleThink(void);
374
376 nonvirtual bool IsFacing(entity);
377
379 nonvirtual bool IsFacingPosition(vector);
380
382 nonvirtual float GetSpawnAge(void);
383
385 nonvirtual float GetSpawnTime(void);
387 nonvirtual void Transport(vector, vector);
388
390 nonvirtual vector GetNearbySpot(void);
391
393 nonvirtual int GetSharedID(void);
394
396 virtual bool AttackByDef(string, bool);
397
399 nonvirtual void EnablePlayerCollision(void);
401 nonvirtual void DisablePlayerCollision(void);
403 nonvirtual bool HeldByPlayer(void);
405 nonvirtual bool IsBrush(void);
406
407private:
409 nonvirtual bool _ProjectileAttack(string, bool, vector, vector);
410
411#ifdef SERVER
412 nonvirtual vector GetModelMins(void);
413 nonvirtual vector GetModelMaxs(void);
414 nonvirtual void _RelinkToSpawnParent(void);
415#endif
416 nonvirtual void _ModelChanged(void);
417
418 NETWORKED_INT(entityDefID)
419
420 NETWORKED_VECTOR_N(origin)
421 NETWORKED_VECTOR_N(angles)
422 NETWORKED_FLOAT_N(modelindex)
423 NETWORKED_VECTOR_N(size)
424 NETWORKED_VECTOR_N(mins)
425 NETWORKED_VECTOR_N(maxs)
426 NETWORKED_FLOAT_N(solid)
427 NETWORKED_FLOAT_N(movetype)
428 NETWORKED_FLOAT_N(scale)
429 NETWORKED_FLOAT_N(flags)
430 NETWORKED_FLOAT_N(m_nuclideFlags)
431 NETWORKED_VECTOR_N(velocity)
432 NETWORKED_VECTOR_N(avelocity)
433 NETWORKED_FLOAT_N(frame)
434 NETWORKED_FLOAT_N(skin)
435 __int32 effects_net;
436
437 entity m_holdingPlayer;
438 float m_lastHeldTime;
439 float m_spawnTime;
440 vector m_internalMins;
441 vector m_internalMaxs;
442 bool m_modelBrushBased;
443 vector m_editorColor;
444 vector m_modelMins;
445 vector m_modelMaxs;
446 bool _loading;
447
448#ifdef CLIENT
449 entity m_contextUI; /* UI Chain for Context Menus */
450#endif
451
452#ifdef SERVER
453 string m_parent;
454 string m_parent_old;
455 string m_parent_attachment;
456 vector m_parentPosOffs;
457 vector m_parentAngOffs;
458 string m_outputOnRespawn;
459#endif
460};
461
464ncEntity spawnClass(string className, vector desiredPos);
465
466#ifdef SERVER
467bool changeClass(entity target, string className)
468#endif
469
470void sendInput(entity target, string inputName, string dataString, entity activator);
ncEntity is the lowest of the user-accessible entity class.
Definition: Entity.h:75
nonvirtual entity GetOwner(void)
Returns the owner of the entity.
Definition: Entity.qc:894
nonvirtual vector GetMaxs(void)
Returns the bounding box maxs of the entity.
Definition: Entity.qc:963
nonvirtual float GetSpawnTime(void)
Returns the absolute timestamp of when the entity had been spawned.
Definition: Entity.qc:1934
nonvirtual float GetFlags(void)
Returns an engine flags bitfield that the entity associates with.
Definition: Entity.qc:993
nonvirtual void Show(void)
When called, will unhide the entity.
Definition: Entity.qc:1784
nonvirtual vector NearestWallPointForRadius(float)
Returns the nearest point on a wall of this entity within a specified radius.
Definition: Entity.qc:1894
nonvirtual float GetVFlags(void)
Returns a nuclide flags bitfield that the entity associates with.
Definition: Entity.qc:999
nonvirtual __int32 GetEffects(void)
Returns a bitfield of the active effects running on the entity.
Definition: Entity.qc:874
nonvirtual void SetEffects(__int32)
Sets the whole effects field.
Definition: Entity.qc:580
virtual void SetAngles(vector)
Sets the direction the entity is facing in eueler angles.
Definition: Entity.qc:750
nonvirtual vector GetRealMins(void)
Returns the actual bounding box mins of the entity, before having been affected by scale modifiers.
Definition: Entity.qc:969
virtual void SpawnKey(string, string)
This method handles entity key/value pairs on map load.
Definition: Entity.qc:1720
nonvirtual vector GetMins(void)
Returns the bounding box mins of the entity.
Definition: Entity.qc:957
nonvirtual bool Loading(void)
Returns if the entity is still being loaded from the map data.
Definition: Entity.qc:209
nonvirtual void Hide(void)
When called, the entity will stop being rendered on the client.
Definition: Entity.qc:1790
nonvirtual void SetMovetype(float)
Sets the movement type of the entity.
Definition: Entity.qc:648
virtual void OnMapFinishedLoading(void)
Overridable: Called when the level finished loading.
Definition: Entity.qc:1071
nonvirtual float HasFlags(float)
Returns true if the entity has the specified engine flags.
Definition: Entity.qc:1005
virtual void postdraw(void)
Client: Run after the rendering of 3D world is complete.
Definition: Entity.qc:301
nonvirtual vector GetAbsoluteMaxs(void)
Returns the absolute bounding box maxs of the entity, instead of being relative to the world position...
Definition: Entity.qc:987
nonvirtual void Event_SpawnDefCenter(string)
Definition: Entity.qc:1536
nonvirtual void AddFlags(float)
Adds one or more engine specific flags to the entity.
Definition: Entity.qc:843
nonvirtual void RemoveFlags(float)
Remove one or more engine specific flags from the entity.
Definition: Entity.qc:848
virtual void ReceiveEvent(float)
Definition: Entity.qc:282
nonvirtual float HasVFlags(float)
Returns true if the entity has the specified, nuclide specific, flags.
Definition: Entity.qc:1011
virtual void postframe(void)
Definition: Entity.qc:296
nonvirtual void SetSkin(float)
Sets the skingroup of the entity.
Definition: Entity.qc:624
nonvirtual void TurnTo(float)
Turns to the specified angle.
Definition: Entity.qc:864
nonvirtual bool IsFacing(entity)
Returns either true or false depending on if this entity is facing the entity in question.
Definition: Entity.qc:1914
nonvirtual float GetGravity(void)
Returns the gravity modifier of the entity.
Definition: Entity.qc:927
virtual void Respawn(void)
Server: Called when the entity first spawns or when game-logic requests the entity to return to its o...
Definition: Entity.qc:1054
nonvirtual string GetModel(void)
Returns the name of the 3D model representation of the entity.
Definition: Entity.qc:909
virtual void Precache(void)
Definition: Entity.qc:63
nonvirtual bool SharesPVSWithPlayer(void)
nonvirtual bool HeldByPlayer(void)
Returns whether this entity is being held in the hands of a player.
Definition: Entity.qc:215
nonvirtual bool IntersectsWith(entity)
Returns whether or not the given entity insersects with us.
Definition: Entity.qc:1834
nonvirtual bool Visible(entity)
Returns if the entity is visible by another entity and a field of view of 90 degrees.
Definition: Entity.qc:156
nonvirtual entity GetParent(void)
Returns the entity this is parented to.
nonvirtual int GetSharedID(void)
Returns a unique id between shared entities.
Definition: Entity.qc:2078
nonvirtual bool VisibleVec(vector)
Returns if the entity is visible from a given position and a field of view of 90 degrees.
Definition: Entity.qc:136
virtual void SetOrigin(vector)
Sets the absolute 3D world position of the entity.
Definition: Entity.qc:778
nonvirtual void Spawn(void)
Definition: Entity.qc:44
nonvirtual float GetSkin(void)
Returns the currently equipped skin of the entity.
Definition: Entity.qc:884
nonvirtual void RemoveVFlags(float)
Remove one or more nuclide specific flags from the entity.
Definition: Entity.qc:859
nonvirtual void SetModelindex(float)
Sets the 3D model representation of the entity from an already precached resource id.
Definition: Entity.qc:809
void ncEntity(void)
The constructor.
Definition: Entity.qc:29
nonvirtual void StopSound(float, bool)
Stops a sound sample or soundDef that is playing on the given channel.
Definition: Entity.qc:1878
nonvirtual void UpdateBounds(void)
Call this if you want to update bounding boxes to take angles into account.
Definition: Entity.qc:703
virtual vector GetAngles(void)
Returns the direction the entity is facing in euler angles.
Definition: Entity.qc:933
virtual vector GetUp(void)
Returns a normalized up vector of the entity to more easily test what may be above it.
Definition: Entity.qc:118
virtual void Spawned(void)
Called when the entity is fully initialized.
Definition: Entity.qc:77
nonvirtual void RestoreAngles(void)
Restore the entity's angles to the value the spawndata contains.
nonvirtual void AddVelocity(vector)
Adds onto the existing velocity.
Definition: Entity.qc:826
nonvirtual void RemoveEffects(__int32)
Removes one or more effects from the entity.
Definition: Entity.qc:837
nonvirtual void SetOwner(entity)
Sets the owner of the entity.
Definition: Entity.qc:630
nonvirtual bool StartSoundDef(string, float, bool)
Plays a soundDef on the entity.
Definition: Entity.qc:1870
virtual void SetModel(string)
Sets the 3D model representation of the entity from a file path and name.
Definition: Entity.qc:796
nonvirtual vector GetRealMaxs(void)
Returns the actual bounding box maxs of the entity, before having been affected by scale modifiers.
Definition: Entity.qc:975
virtual void ReceiveEntity(float, float)
Client: Handles network updates from the server for the associated entity.
Definition: Entity.qc:239
nonvirtual void ClearParent(void)
Call this on an entity to remove the connection to its parent.
nonvirtual float GetSolid(void)
Returns the collision type of the entity.
Definition: Entity.qc:904
virtual vector GetVelocity(void)
Returns the movement velocity of the entity.
Definition: Entity.qc:899
nonvirtual void DisablePlayerCollision(void)
Will disable collision with player entities.
Definition: Entity.qc:2095
virtual void Input(entity, string, string)
Called when we are being prompted by another object/function with an input message.
Definition: Entity.qc:1568
nonvirtual bool IsOnGround(void)
Returns if the entity is aligned to the ground.
Definition: Entity.qc:185
nonvirtual bool IsBrush(void)
Returns whether this entity is a brush or using a sub-model of the level.
Definition: Entity.qc:790
nonvirtual void AddAngularVelocity(vector)
Adds onto the existing angular velocity.
Definition: Entity.qc:820
nonvirtual bool CreatedByMap(void)
Returns if the entity was spawned by the map we're on.
Definition: Entity.qc:203
virtual void Save(float)
Handles saving a copy of this entity to a given filehandle.
Definition: Entity.qc:1078
nonvirtual vector GetSize(void)
Returns the virtual size of the entity.
Definition: Entity.qc:951
virtual void Restore(string, string)
Similar to ncIO::SpawnKey() but for save-game fields.
Definition: Entity.qc:1198
nonvirtual float GetModelindex(void)
Returns the model id of the 3D model representation of the entity.
Definition: Entity.qc:915
virtual void DebugDraw(void)
nonvirtual float GetScale(void)
Returns the scale modifier of the entity.
Definition: Entity.qc:889
virtual vector GetOrigin(void)
Returns the absolute world position of the entity.
Definition: Entity.qc:945
nonvirtual float WaterLevel(void)
Returns the water level the entity is in.
Definition: Entity.qc:130
virtual void ParentUpdate(void)
Called when we need to re-align the entity to our parent entity.
nonvirtual bool IsSolid(void)
Returns if the entity is solid or non-solid.
Definition: Entity.qc:191
nonvirtual void HandleThink(void)
For physics functions only.
Definition: Entity.qc:1902
nonvirtual vector GetAbsoluteMins(void)
Returns the absolute bounding box mins of the entity, instead of being relative to the world position...
Definition: Entity.qc:981
virtual vector GetRight(void)
Returns a normalized right vector of the entity to more easily test what's right next to it.
Definition: Entity.qc:112
nonvirtual void ClearAngles(void)
Unsets any any angle related values within the entity.
nonvirtual void SetVelocity(vector)
Sets the movement velocity of the given entity.
Definition: Entity.qc:636
nonvirtual void SetFrame(float)
Sets the framegroup sequence of the entity.
Definition: Entity.qc:586
nonvirtual void AddVFlags(float)
Adds one or more nuclide specific flags to the entity.
Definition: Entity.qc:854
nonvirtual void SetEyePos(vector)
Sets the relative position of the eyes.
Definition: Entity.qc:687
nonvirtual void SetParentAttachment(string)
Call this to parent the entity to an attachment of another entity.
nonvirtual float DistanceFromYaw(vector)
Returns a normalized value of how far away the target is from the entity's view direction.
Definition: Entity.qc:173
virtual void MakeStatic(void)
Tells the engine to make the entity static, effectively making it inaccessible.
Definition: Entity.qc:1809
virtual vector GetAngularVelocity(void)
Returns the direction the entity is spinning in degrees per second for each axis.
Definition: Entity.qc:939
nonvirtual float GetSpawnAge(void)
Returns the time that's passed since the entity has been spawned.
Definition: Entity.qc:1928
nonvirtual float EntIndex(void)
Returns the unique entity id of the entity.
Definition: Entity.qc:94
nonvirtual void Event_SpawnDefRelative(string, float, float, float)
Definition: Entity.qc:1553
nonvirtual float GetFrame(void)
Returns the currently active framegroup of the entity.
Definition: Entity.qc:879
nonvirtual void SetOriginUnstick(vector)
Same as SetOrigin(), but will push the entity out the ground if needed.
Definition: Entity.qc:784
virtual float SendEntity(entity, float)
Called by the engine whenever we need to send a client an update about this entity.
virtual float predraw(void)
Definition: Entity.qc:228
nonvirtual void SetGravity(float)
Sets the gravitational modifier of the entity.
Definition: Entity.qc:654
virtual void preframe(void)
Definition: Entity.qc:291
nonvirtual vector GetEyePos(void)
Returns the absolute world position of where the eyes are located.
Definition: Entity.qc:693
nonvirtual float GetMovetype(void)
Returns the movement type of the entity.
Definition: Entity.qc:921
virtual void EvaluateEntity(void)
Run each tic after physics are run to determine if we need to send updates over the network.
nonvirtual void AddEffects(__int32)
Appends one or more effects to the entity.
Definition: Entity.qc:832
nonvirtual vector GetNearbySpot(void)
Finds a free spot of an entity near itself of same size.
Definition: Entity.qc:1956
nonvirtual void TurnToPos(vector)
Turns towards the specified position.
Definition: Entity.qc:869
nonvirtual bool IsHidden(void)
Returns if the entity is currently being hidden explicitly.
Definition: Entity.qc:1796
nonvirtual bool HasModel(void)
Returns if this entity has a model set.
Definition: Entity.qc:88
virtual vector GetForward(void)
Returns a normalized forward vector of the entity to more easily test which way it's facing.
Definition: Entity.qc:106
nonvirtual vector WorldSpaceCenter(void)
Returns absolute world coordinates of the center of the entity according to its pivot point.
Definition: Entity.qc:124
nonvirtual bool HasSpawnFlags(float)
Returns if the entity has any spawnflags set.
Definition: Entity.qc:179
nonvirtual void Disappear(void)
When called it'll make the entity uninteractable (but not destroy it).
Definition: Entity.qc:1802
virtual bool CanSpawn(bool clientSide)
Returns if this entity can spawned from the map file.
Definition: Entity.qc:1815
nonvirtual void SetSolid(float)
Sets the collision type of the entity.
Definition: Entity.qc:660
virtual bool AttackByDef(string, bool)
Will read from the named def to perform an attack.
Definition: Entity.qc:2064
nonvirtual entity GetGroundEntity(void)
Returns the entity we're standing on.
Definition: Entity.qc:197
nonvirtual void Transport(vector, vector)
Move the entity to a new position, with updated angles.
Definition: Entity.qc:1940
nonvirtual bool DropToFloor(void)
When called, will drop the entity down onto the surface it's hovering over.
Definition: Entity.qc:100
nonvirtual bool StartSound(string, float, float, bool)
Plays a sound sample directly onto the entity.
Definition: Entity.qc:1847
nonvirtual void SetScale(float)
Sets the scale of the entity.
Definition: Entity.qc:666
nonvirtual vector GetViewAngle(void)
Returns an euler angle of where the entity is 'looking' at.
Definition: Entity.qc:677
nonvirtual bool IsFacingPosition(vector)
Returns either true or false depending on if this entity is facing a position in question.
Definition: Entity.qc:1921
nonvirtual void SetTouch(void())
Overrides the touch function of a the entity to the specified function.
Definition: Entity.qc:642
nonvirtual void ClearVelocity(void)
When called, will clear anything related to physical movement on the entity.
Definition: Entity.qc:1017
nonvirtual void SetAngularVelocity(vector)
Sets the angular velocity of the entity in degrees per second on each axis.
Definition: Entity.qc:756
nonvirtual void EnablePlayerCollision(void)
Will enable collision with players, which is the default.
Definition: Entity.qc:2088
virtual void ReloadVideoResources(void)
Client: Called when video resources need to be allocated or reloaded for the entity.
Definition: Entity.qc:222
nonvirtual bool WithinBounds(entity)
Returns whether or not we are fully within the bounds of a given entity.
Definition: Entity.qc:1821
nonvirtual void SetSize(vector, vector)
Sets the bounding box size of the entity.
Definition: Entity.qc:762
nonvirtual void ForceNetworkUpdate(void)
Forces the entity to re-network updates to all clients.
nonvirtual void SetParent(string)
Call this to parent the entity to another entity.
nonvirtual void UseBy(entity)
Simulates the press of the use/activate key, with the passed entity being the activator.
ncTrigger handles all the non-input as well as Legacy (Quake, GoldSource) style trigger behaviour.
Definition: Trigger.h:77
typedef enumflags
Defines the valid alignment flags for text fields.
Definition: font.h:37
float flags
Definition: soundDef.h:114