24 nonvirtual
void UpdatePlayerAnimation_Skeletal(
float timelength);
25 nonvirtual
void UpdatePlayerAnimation_Valve(
float timelength);
26 nonvirtual
void UpdatePlayerAnimation_Goose(
float timelength);
27 nonvirtual
void SetAnimationPrefix(
string animPrefix);
28 nonvirtual
void AdvanceAnimation(
float timelength);
29 nonvirtual
void TransferAnimationData(entity targetE);
30 nonvirtual
void PlayGesture(
float gestureAnim,
float overrideTime);
31 virtual void PredictPreFrame(
void);
32 virtual void PredictPostFrame(
void);
35 virtual void EvaluateEntity(
void);
36 virtual float SendEntity(entity ePEnt,
float flChanged);
40 virtual void ReceiveEntity(
float flNew,
float flChanged);
45 nonvirtual
float __ActForPrefix(
string actName,
string animPrefix,
string emotionString);
48 NETWORKED_FLOAT(anim_top)
49 NETWORKED_FLOAT(anim_top_time)
50 NETWORKED_FLOAT(anim_top_delay)
51 NETWORKED_FLOAT(anim_bottom)
52 NETWORKED_FLOAT(anim_bottom_time)
54 NETWORKED_ENTITY(m_targetEntity)
55 NETWORKED_FLOAT(m_animBackend)
56 NETWORKED_FLOAT(m_actIdle)
57 NETWORKED_FLOAT(m_actIdleCrouch)
58 NETWORKED_FLOAT(m_actIdleProne)
59 NETWORKED_FLOAT(m_actWalk)
60 NETWORKED_FLOAT(m_actWalkCrouch)
61 NETWORKED_FLOAT(m_actWalkProne)
62 NETWORKED_FLOAT(m_actRun)
63 NETWORKED_FLOAT(m_actJump)
64 NETWORKED_FLOAT(m_actAim)
65 NETWORKED_FLOAT(m_actDraw)
66 NETWORKED_FLOAT(m_actAttack)
67 NETWORKED_FLOAT(m_actReloadStart)
68 NETWORKED_FLOAT(m_actReload)
69 NETWORKED_FLOAT(m_actReloadEnd)
70 NETWORKED_FLOAT(m_actHolster)
71 NETWORKED_FLOAT(m_boneSpine)
72 NETWORKED_FLOAT(m_torsoFirst)
73 NETWORKED_FLOAT(m_torsoLast)
74 NETWORKED_FLOAT(m_torsoTwistYaw)
77 float m_targetEntityEntityNum;
82ncAnimationManager::ncAnimationManager(
void)
84 m_targetEntity = __NULL__;
89 ANTMENT_CHANGED_NOTHING,
90 ANIMENT_CHANGED_ACTS_TOP,
91 ANIMENT_CHANGED_ACTS_BOTTOM,
92 ANIMENT_CHANGED_BONESETUP,
93 ANIMENT_CHANGED_ANIMATION,
95 ANIMENT_CHANGED_TIMERS,
101 ANIMATIONMODEL_SKELETAL,
102 ANIMATIONMODEL_HLMDL_VALVE,
103 ANIMATIONMODEL_HLMDL_GOOSE,
Definition: AnimationManager.h:19
ncEntity is the lowest of the user-accessible entity class.
Definition: Entity.h:75
typedef enumflags
Defines the valid alignment flags for text fields.
Definition: font.h:37