33 virtual void Save(
float handle);
34 virtual void Restore(
string,
string);
35 virtual void EvaluateEntity(
void);
36 virtual float SendEntity(entity ePEnt,
float flChanged);
38 nonvirtual
void Place(
ncPlayer videoSharer,
string videoName,
string videoURL, vector realSize,
string optionalDescription);
42 virtual void ReceiveEntity(
float flNew,
float flChanged);
43 virtual void ReloadVideoResources(
void);
44 virtual float predraw(
void);
45 virtual void RenderScene(
void);
49 string m_userPictureURL;
50 string m_userPosterName;
51 string m_userPosterTitle;
This entity class represents every player client.
Definition: Player.h:142
Shared: User Placed/Controlled Picture.
Definition: UserEntity_Picture.h:28
Shared: User Placed/Controlled Object Superclass.
Definition: UserEntity.h:38