Nuclide
Software Development Kit for id Technology (BETA)
InteractiveSurface.h
1/*
2 * Copyright (c) 2022-2025 Vera Visions LLC.
3 *
4 * Permission to use, copy, modify, and distribute this software for any
5 * purpose with or without fee is hereby granted, provided that the above
6 * copyright notice and this permission notice appear in all copies.
7 *
8 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
9 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
10 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
11 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
12 * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
13 * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
14 * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
15*/
16
36class
38{
39public:
40 void ncInteractiveSurface(void);
41
42#ifdef SERVER
43 virtual void SpawnKey(string,string);
44 virtual void Spawned(void);
45 virtual void EvaluateEntity(void);
46 virtual float SendEntity(entity,float);
47 virtual void Input(entity, string, string);
48#endif
49
50#ifdef CLIENT
51 virtual float predraw(void);
52 virtual void postdraw(void);
53 virtual void RenderScene(void);
54 virtual bool FocusCheck(vector,vector);
55 virtual void ReloadVideoResources(void);
56 virtual void ReceiveEntity(float,float);
57 virtual bool Input(float,float,float,float);
58#endif
59
60private:
61 NETWORKED_FLOAT(m_flScale)
62 NETWORKED_STRING(m_strUIClass)
63 NETWORKED_VECTOR(m_vecUIRes)
64 NETWORKED_FLOAT(m_flUseDistance)
65 NETWORKED_VECTOR(m_vecScreenLight)
66 NETWORKED_BOOL(m_uiSurfaceEnabled)
67
68#ifdef CLIENT
69 entity m_videoDisplayUI;
70 entity m_UIChain;
71 string m_strSurfaceMat;
72 bool m_bInFocus;
73 float m_flSurfaceMat;
74 vector m_vecCursorPos;
75 bool m_bCached;
76 vector m_vecWorldSize;
77#endif
78
79#ifdef SERVER
80 string m_outputOnActivate;
81 string m_outputOnActivateFailed;
82 string m_outputOnOutput1;
83 string m_outputOnOutput2;
84 string m_outputOnOutput3;
85 string m_outputOnOutput4;
86#endif
87};
88
89typedef enumflags
90{
91 UISURFACEFL_ORIGIN,
92 UISURFACEFL_ANGLES,
93 UISURFACEFL_INTERFACE,
94 UISURFACEFL_RESOLUTION,
95 UISURFACEFL_SCALE,
96 UISURFACEFL_DISTANCE,
97 UISURFACEFL_LIGHT,
98 UISURFACEFL_ENABLED,
99};
ncEntity is the lowest of the user-accessible entity class.
Definition: Entity.h:75
Definition: InteractiveSurface.h:38
typedef enumflags
Defines the valid alignment flags for text fields.
Definition: font.h:37