4 nonvirtual
void Init(
void);
5 nonvirtual
void InitEnts(
void);
6 nonvirtual
void InitPostEnts(
void);
7 nonvirtual
void Shutdown(
void);
9 nonvirtual
void StartFrame(
void);
10 nonvirtual
void ClientConnect(
ncClient connectingClient);
11 nonvirtual
void ClientDisconnect(
ncClient disconnectingClient);
12 nonvirtual
void ClientKill(
ncClient targetClient);
13 nonvirtual
void SpectatorConnect(
ncSpectator thinkingSpectator);
14 nonvirtual
void SpectatorDisconnect(
ncSpectator thinkingSpectator);
15 nonvirtual
void SpectatorThink(
ncSpectator thinkingSpectator);
17 nonvirtual
void PutClientInServer(
ncPlayer joiningPlayer);
18 nonvirtual
void PlayerPreThink(
ncPlayer thinkingPlayer);
19 nonvirtual
void PlayerPostThink(
ncPlayer thinkingPlayer);
This entity class is the lowest client/player class.
Definition: Client.h:34
This entity class represents every player client.
Definition: Player.h:142
Definition: ServerGame.h:3
This entity class represents every spectator client.
Definition: Spectator.h:60