Nuclide
Software Development Kit for id Technology (BETA)
UserEntity_GameEntity.h
1/*
2 * Copyright (c) 2025 Vera Visions LLC.
3 *
4 * Permission to use, copy, modify, and distribute this software for any
5 * purpose with or without fee is hereby granted, provided that the above
6 * copyright notice and this permission notice appear in all copies.
7 *
8 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
9 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
10 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
11 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
12 * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
13 * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
14 * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
15*/
16
28class
30{
31public:
32 void ncUserEntity_GameEntity(void);
33
34#ifdef SERVER
35 virtual void EvaluateEntity(void);
36 virtual float SendEntity(entity ePEnt, float flChanged);
37 virtual void Respawn(void);
38
39 nonvirtual void Place(ncPlayer entityCreator, string className, string modelPath, vector atPos, vector withAngle);
40 nonvirtual void InstatiateEntitiesByPlayer(ncPlayer entityCreator);
41 nonvirtual void DeinstatiateEntitiesByPlayer(ncPlayer entityCreator);
42#endif
43
44#ifdef CLIENT
45 virtual void ReceiveEntity(float flNew, float flChanged);
46 virtual float predraw(void);
47#endif
48
49#ifdef SERVER
50 virtual void Instantiate(void);
51 virtual void Deinstantiate(void);
52#endif
53
54private:
55 NETWORKED_STRING(m_gameEntClass)
56
57#ifdef SERVER
58 ncEntity m_spawnedEntity;
59#endif
60};
ncEntity is the lowest of the user-accessible entity class.
Definition: Entity.h:75
This entity class represents every player client.
Definition: Player.h:142
Shared: User Placed/Controlled Game Entity.
Definition: UserEntity_GameEntity.h:30
Shared: User Placed/Controlled Object Superclass.
Definition: UserEntity.h:38