35 virtual void EvaluateEntity(
void);
36 virtual float SendEntity(entity ePEnt,
float flChanged);
37 virtual void Respawn(
void);
39 nonvirtual
void Place(
ncPlayer entityCreator,
string className,
string modelPath, vector atPos, vector withAngle);
40 nonvirtual
void InstatiateEntitiesByPlayer(
ncPlayer entityCreator);
41 nonvirtual
void DeinstatiateEntitiesByPlayer(
ncPlayer entityCreator);
45 virtual void ReceiveEntity(
float flNew,
float flChanged);
46 virtual float predraw(
void);
50 virtual void Instantiate(
void);
51 virtual void Deinstantiate(
void);
55 NETWORKED_STRING(m_gameEntClass)
ncEntity is the lowest of the user-accessible entity class.
Definition: Entity.h:75
This entity class represents every player client.
Definition: Player.h:142
Shared: User Placed/Controlled Game Entity.
Definition: UserEntity_GameEntity.h:30
Shared: User Placed/Controlled Object Superclass.
Definition: UserEntity.h:38