Nuclide
Software Development Kit for id Technology (BETA)
AnimationSkeleton.h
1/*
2 * Copyright (c) 2026 Vera Visions LLC.
3 *
4 * Permission to use, copy, modify, and distribute this software for any
5 * purpose with or without fee is hereby granted, provided that the above
6 * copyright notice and this permission notice appear in all copies.
7 *
8 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
9 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
10 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
11 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
12 * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
13 * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
14 * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
15*/
16
17class
19{
20 void ncAnimationSkeleton(void);
21
22 nonvirtual ncAnimationSkeleton SkeletonForFile(string fileName);
23 nonvirtual float SkeletonindexForModelindex(float modelIndex);
24 nonvirtual float SkeletonindexForEntity(entity);
25
26private:
27 string m_inputFile;
28 float m_skeletonObject;
29 float m_modelIndex = 0;
30 entity m_targetEntity;
31 float m_targetEntityNum;
32};
33
34void
35ncAnimationSkeleton::ncAnimationSkeleton(void)
36{
37 m_inputFile = __NULL__;
38 m_modelIndex = 0;
39 m_skeletonObject = 0;
40 m_targetEntity = __NULL__;
41}
Definition: AnimationSkeleton.h:19
ncEntity is the lowest of the user-accessible entity class.
Definition: Entity.h:75