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Nuclide
Software Development Kit for id Technology (BETA)
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This is the complete list of members for ncUserEntity_GameEntity, including all inherited members.
| Deinstantiate(void) | ncUserEntity_GameEntity | virtual |
| DeinstatiateEntitiesByPlayer(ncPlayer entityCreator) | ncUserEntity_GameEntity | |
| EvaluateEntity(void) | ncUserEntity_GameEntity | virtual |
| Instantiate(void) | ncUserEntity_GameEntity | virtual |
| InstatiateEntitiesByPlayer(ncPlayer entityCreator) | ncUserEntity_GameEntity | |
| ncUserEntity_GameEntity(void) | ncUserEntity_GameEntity | |
| Place(ncPlayer entityCreator, string className, string modelPath, vector atPos, vector withAngle) | ncUserEntity_GameEntity | |
| predraw(void) | ncUserEntity_GameEntity | virtual |
| ReceiveEntity(float flNew, float flChanged) | ncUserEntity_GameEntity | virtual |
| Respawn(void) | ncUserEntity_GameEntity | virtual |
| SendEntity(entity ePEnt, float flChanged) | ncUserEntity_GameEntity | virtual |