23 nonvirtual
void CarveRadiusIntoBrush(vector atPos,
float withDamage);
24 nonvirtual
void CreateBrush(vector absMin, vector absMax,
string shaderName);
25 nonvirtual
void ResetBrushFaceUVCoords(brushface_t *fa);
27 nonvirtual
void _StageCarvedBrush(vector centre,
float radius,
string shadername);
28 nonvirtual
void _SubtractStageFromIntersecting(
float modelindex,
int br);
29 nonvirtual
void _StageBoundingBoxBrush(vector min, vector max,
string shadername);
30 nonvirtual
float _SubtractStagedFromModelindex(
float mod);
Definition: BreakableBrushManager.h:20