41 virtual void Spawned(
void);
48 virtual void _ReceiveComplete(
float,
float);
49 nonvirtual
void RequestRemoval(
void);
51 virtual void OnGainedFocus(
void);
52 virtual void OnLostFocus(
void);
54 entity m_uiControlView;
This entity class represents every player client.
Definition: Player.h:142
Shared: User Placed/Controlled Object Superclass.
Definition: UserEntity.h:38