28 virtual void Save(
float);
29 virtual void Restore(
string,
string);
59 virtual string Title(
void);
This entity class is the lowest client/player class.
Definition: Client.h:34
ncEntity is the lowest of the user-accessible entity class.
Definition: Entity.h:75
Internal Editor game rule.
Definition: GameRules_Editor.h:23
virtual void Precache(void)
Overridable: Called from initents().
Definition: GameRules_Editor.qc:91
nonvirtual int NumActiveGamePlayers(void)
Definition: GameRules_Editor.qc:145
virtual void FrameStart(void)
Overridable: Called every server frame.
Definition: GameRules_Editor.qc:109
virtual void Save(float)
Handles saving a copy of this entity to a given filehandle.
Definition: GameRules_Editor.qc:63
virtual void InitPostEnts(void)
Overridable: Called when all map entities have initialized.
Definition: GameRules_Editor.qc:86
virtual string Title(void)
Returns the title of the gamemode running.
Definition: GameRules_Editor.qc:115
virtual bool ClientCommand(ncClient, string)
Overridable: Called when a client issues a client command.
Definition: GameRules_Editor.qc:209
virtual bool ConsoleCommand(ncPlayer, string)
Overridable: Called when the server issues a console command.
Definition: GameRules_Editor.qc:122
virtual void PlayerSpawn(ncPlayer)
Overridable: Called when a ncPlayer spawns, called sometime after joining.
Definition: GameRules_Editor.qc:97
virtual bool PlayerRequestRespawn(ncPlayer)
Overridable: called when a ncPlayer requests a respawn.
Definition: GameRules_Editor.qc:139
virtual void LevelDecodeParms(ncPlayer)
Overridable: Called to decode parms for a specific ncPlayer.
Definition: GameRules_Editor.qc:25
virtual void Restore(string, string)
Similar to ncIO::SpawnKey() but for save-game fields.
Definition: GameRules_Editor.qc:69
void ncGameRule_Editor(void)
Definition: GameRules_Editor.qc:20
virtual void LevelNewParms(void)
Overridable: Called to set up new level parms for any ncPlayer.
Definition: GameRules_Editor.qc:55
virtual void RestoreComplete(void)
Called when the entity has been successfully restored from a savegame file.
Definition: GameRules_Editor.qc:80
virtual void LevelChangeParms(ncPlayer)
Overridable: Called to store parms for a specific ncPlayer.
Definition: GameRules_Editor.qc:40
nonvirtual int NumActiveEditors(void)
Definition: GameRules_Editor.qc:158
virtual void Shutdown(void)
Overridable: Called from SV_Shutdown().
Definition: GameRules_Editor.qc:104
This entity class represents every player client.
Definition: Player.h:142
This class represents active gamerules.
Definition: GameRules.h:152