47void Spray_Parse(
void);
50const string g_spray_mat_1 = \
56 "blendfunc GL_SRC_COLOR GL_ONE_MINUS_SRC_COLOR\n" \
61const string g_spray_mat_0 = \
75void Spray_RemoveAll(entity entOwner);
76float Spray_SendEntity(entity ePEnt,
float fChanged);
77void CSEv_Spraylogo(
void);
ncEntity is the lowest of the user-accessible entity class.
Definition: Entity.h:75
This entity class represents a ncPlayer their spraylogo.
Definition: UserEntity_Graffiti.h:29
void ncUserEntity_Graffiti(void)
Definition: UserEntity_Graffiti.qc:75
virtual void ReloadVideoResources(void)
Client: Called when video resources need to be allocated or reloaded for the entity.
Definition: UserEntity_Graffiti.qc:19
virtual float predraw(void)
Definition: UserEntity_Graffiti.qc:25