61 nonvirtual
bool Connect(
ncClient targetClient);
62 nonvirtual
void Disconnect(
ncClient targetClient);
63 nonvirtual
bool AllowRespawn(
ncClient targetClient);
66 nonvirtual
void PassClient(
ncClient targetClient);
67 nonvirtual
void FailClient(
ncClient targetClient);
68 nonvirtual
void VerifyFingerprint(
float requestID,
string dataString);
71var
bool autocvar_auth_enabled =
false;
72var
bool autocvar_auth_connectUnauthorizedClients =
true;
73var
string autocvar_auth_limitToInstance =
"";
Authentication Manager.
Definition: Auth.h:57
This entity class is the lowest client/player class.
Definition: Client.h:34