Nuclide
Software Development Kit for id Technology (BETA)
Camera.h
1/*
2 * Copyright (c) 2025 Vera Visions LLC.
3 *
4 * Permission to use, copy, modify, and distribute this software for any
5 * purpose with or without fee is hereby granted, provided that the above
6 * copyright notice and this permission notice appear in all copies.
7 *
8 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
9 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
10 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
11 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
12 * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
13 * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
14 * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
15*/
16
28class
30{
31 void ncCamera(void);
32
33#ifdef SERVER
34 virtual void Spawned(void);
35 virtual void Respawn(void);
36 virtual void SpawnKey(string, string);
37 virtual void EvaluateEntity(void);
38 virtual float SendEntity(entity,float);
39 virtual void Death(entity inflictor, entity attacker, int damagePoints, vector dir, vector absImpactPos, int hitBody);
40
41#endif
42
43#ifdef CLIENT
44 virtual void postdraw(void);
45 virtual void Draw(void);
46 virtual void ReceiveEntity(float,float);
47 virtual void ReloadVideoResources(void);
48#endif
49
50#ifdef CLIENT
51private:
52 bool m_bCached;
53 float m_flSurfaceMat;
54 string m_strSurfaceMat;
55#endif
56};
57
58
59
Definition: Camera.h:30
Definition: MediaSource.h:3