24 virtual void Touch(entity);
25 nonvirtual
void SetImpactDecal(
string);
26 nonvirtual
void KeepMoving(
void);
30 float m_timeUntilNextDecalPlacement;
This entity class represents physically-simulated entities.
Definition: PhysicsEntity.h:131
This entity represents any ncEntity with advanced rendering properties.
Definition: RenderableEntity.h:94