19void HUD_DrawSpectator(
void);
20void HUD_SendStat(
string,
string);
21float HUD_ClientInputFrame(
float);
22bool HUD_ConsoleCommand(
string);
23void HUD_Obituary(
string,
string,
string,
string);
25void HUDProgs_Init(
void);
26void HUDProgs_Draw(
void);
27void HUDProgs_DrawSpectator(
void);
28void HUDProgs_DrawIntermission(
void);
29void HUDProgs_SendStat(
string,
string);
30float HUDProgs_ClientInputFrame(
float);
31bool HUDProgs_ConsoleCommand(
string);
32void HUDProgs_Obituary(
string,
string,
string,
string);
33void HUD_DrawScriptedView(vector, vector);
39#define CG_OWNERDRAW_BASE 1
40#define CG_PLAYER_ARMOR_ICON 1
41#define CG_PLAYER_ARMOR_VALUE 2
42#define CG_PLAYER_HEAD 3
43#define CG_PLAYER_HEALTH 4
44#define CG_PLAYER_AMMO_ICON 5
45#define CG_PLAYER_AMMO_VALUE 6
46#define CG_SELECTEDPLAYER_HEAD 7
47#define CG_SELECTEDPLAYER_NAME 8
48#define CG_SELECTEDPLAYER_LOCATION 9
49#define CG_SELECTEDPLAYER_STATUS 10
50#define CG_SELECTEDPLAYER_WEAPON 11
51#define CG_SELECTEDPLAYER_POWERUP 12
52#define CG_FLAGCARRIER_HEAD 13
53#define CG_FLAGCARRIER_NAME 14
54#define CG_FLAGCARRIER_LOCATION 15
55#define CG_FLAGCARRIER_STATUS 16
56#define CG_FLAGCARRIER_WEAPON 17
57#define CG_FLAGCARRIER_POWERUP 18
58#define CG_PLAYER_ITEM 19
59#define CG_PLAYER_SCORE 20
60#define CG_BLUE_FLAGHEAD 21
61#define CG_BLUE_FLAGSTATUS 22
62#define CG_BLUE_FLAGNAME 23
63#define CG_RED_FLAGHEAD 24
64#define CG_RED_FLAGSTATUS 25
65#define CG_RED_FLAGNAME 26
66#define CG_BLUE_SCORE 27
67#define CG_RED_SCORE 28
69#define CG_BLUE_NAME 30
70#define CG_HARVESTER_SKULLS 31
71#define CG_ONEFLAG_STATUS 32
72#define CG_PLAYER_LOCATION 33
73#define CG_TEAM_COLOR 34
74#define CG_CTF_POWERUP 35
75#define CG_AREA_POWERUP 36
76#define CG_AREA_LAGOMETER 37
77#define CG_PLAYER_HASFLAG 38
78#define CG_GAME_TYPE 39
79#define CG_SELECTEDPLAYER_ARMOR 40
80#define CG_SELECTEDPLAYER_HEALTH 41
81#define CG_PLAYER_STATUS 42
82#define CG_FRAGGED_MSG 43
83#define CG_PROXMINED_MSG 44
84#define CG_AREA_FPSINFO 45
85#define CG_AREA_SYSTEMCHAT 46
86#define CG_AREA_TEAMCHAT 47
87#define CG_AREA_CHAT 48
88#define CG_GAME_STATUS 49
90#define CG_PLAYER_ARMOR_ICON2D 51
91#define CG_PLAYER_AMMO_ICON2D 52
95#define CG_EXCELLENT 56
96#define CG_IMPRESSIVE 57
99#define CG_SPECTATORS 60
100#define CG_TEAMINFO 61
101#define CG_VOICE_HEAD 62
102#define CG_VOICE_NAME 63
103#define CG_PLAYER_HASFLAG2D 64
104#define CG_HARVESTER_SKULLS2D 65
105#define CG_CAPFRAGLIMIT 66
106#define CG_1STPLACE 67
107#define CG_2NDPLACE 68
108#define CG_CAPTURES 69
109#define CG_PLAYER_AMMOCLIP_VALUE 70
110#define CG_PLAYER_WEAPON_ICON2D 71
111#define CG_HOLD_BREATH_HINT 71
112#define CG_CURSORHINT 72
113#define CG_PLAYER_STAMINA 73
115#define CG_PLAYER_WEAPON_HEAT 74
117#define CG_PLAYER_INVENTORY 75
118#define CG_PLAYER_POWERUP 75
119#define CG_PLAYER_HOLDABLE 76
120#define CG_PLAYER_INVENTORY 77
121#define CG_CURSORHINT_STATUS 78
123#define CG_PLAYER_BAR_HEALTH 79
124#define CG_MANTLE_HINT 80
125#define CG_PLAYER_WEAPON_NAME 81
126#define CG_PLAYER_WEAPON_NAME_BACK 82
127#define CG_PLAYER_WEAPON_MODE_ICON 83
128#define CG_PLAYER_COMPASS 84
129#define CG_PLAYER_COMPASS_BACK 85
130#define CG_PLAYER_COMPASS_POINTERS 86
131#define CG_PLAYER_COMPASS_ACTORS 87
132#define CG_PLAYER_COMPASS_FRIENDS 88
133#define CG_PLAYER_COMPASS_TANKS 89
134#define CG_TANK_BODY_DIR 90
135#define CG_TANK_BARREL_DIR 91
136#define CG_DEADQUOTE 92
137#define CG_DRAW_SHADER 94
138#define CG_PLAYER_BAR_HEALTH_BACK 95
139#define CG_MISSION_OBJECTIVE_HEADER 96
140#define CG_MISSION_OBJECTIVE_LIST 97
141#define CG_MISSION_OBJECTIVE_BACKDROP 98
142#define CG_PAUSED_MENU_LINE 99
143#define CG_OFFHAND_WEAPON_ICON_FRAG 100
144#define CG_OFFHAND_WEAPON_ICON_SMOKE 101
145#define CG_OFFHAND_WEAPON_AMMO_FRAG 102
146#define CG_OFFHAND_WEAPON_AMMO_SMOKE 103
147#define CG_OFFHAND_WEAPON_NAME_FRAG 104
148#define CG_OFFHAND_WEAPON_NAME_SMOKE 105
149#define CG_OFFHAND_WEAPON_SELECT_FRAG 106
150#define CG_OFFHAND_WEAPON_SELECT_SMOKE 107
152#define CG_PLAYER_LOW_HEALTH_OVERLAY 109
153#define CG_INVALID_CMD_HINT 110