42 virtual void OnMapFinishedLoading(
void);
43 virtual void SpawnKey(
string,
string);
44 virtual void Spawned(
void);
45 virtual void EvaluateEntity(
void);
46 virtual float SendEntity(entity,
float);
47 virtual void Input(entity,
string,
string);
51 virtual float predraw(
void);
52 virtual void postdraw(
void);
53 virtual void postframe(
void);
54 virtual void RenderScene(
void);
55 virtual void OnRemoveEntity(
void);
56 virtual bool FocusCheck(vector,vector);
57 virtual void ReloadVideoResources(
void);
58 virtual void ReceiveEntity(
float,
float);
59 virtual bool Input(
float,
float,
float,
float);
60 virtual void _ReceiveComplete(
float,
float);
61 virtual void ReceiveEvent(
float);
63 virtual void OnGainedFocus(
void);
64 virtual void OnLostFocus(
void);
68 NETWORKED_FLOAT(m_flScale)
69 NETWORKED_STRING(m_strUIClass)
70 NETWORKED_VECTOR(m_vecUIRes)
71 NETWORKED_FLOAT(m_flUseDistance)
72 NETWORKED_VECTOR(m_vecScreenLight)
73 NETWORKED_BOOL(m_uiSurfaceEnabled)
74 NETWORKED_FLOAT(m_mediaSourceEntityNum)
75 NETWORKED_ENTITY(m_mediaSource)
76 NETWORKED_STRING(m_gui64)
77 NETWORKED_STRING(m_acceptsData)
80 entity m_uiRootWindow;
81 entity m_uiInteractive;
83 string m_strSurfaceMat;
86 vector m_vecCursorPos;
88 vector m_vecWorldSize;
91 float m_lastMouseInputTime;
92 vector m_lastCursorPos;
96 string m_outputOnActivate;
97 string m_outputOnActivateFailed;
98 string m_outputOnOutput1;
99 string m_outputOnOutput2;
100 string m_outputOnOutput3;
101 string m_outputOnOutput4;
102 string m_outputOnOutput5;
103 string m_outputOnOutput6;
104 string m_outputOnOutput7;
105 string m_outputOnOutput8;
106 string m_outputOnOutput9;
107 string m_outputOnOutput10;
108 string m_outputOnOutput11;
109 string m_outputOnOutput12;
110 string m_outputOnOutput13;
111 string m_outputOnOutput14;
112 string m_outputOnOutput15;
113 string m_outputOnOutput16;
114 string m_lastDataCommand;
122 UISURFACEFL_INTERFACE,
124 UISURFACEFL_RESOLUTION,
126 UISURFACEFL_DISTANCE,
132#define MEDIASURFACE_EVENT_COMMAND 1
133#define MEDIASURFACE_EVENT_OPENURL 2
ncEntity is the lowest of the user-accessible entity class.
Definition: Entity.h:75
typedef enumflags
Defines the valid alignment flags for text fields.
Definition: font.h:37