Nuclide
Software Development Kit for id Technology (BETA)
point_devshot_camera Class Reference

About this class

Server-Entity: Takes Level Development Shots.

QUAKED point_devshot_camera (1 .5 0) (-8 -8 -8) (8 8 8)

OVERVIEW

Takes a screenshot, for development purposes. Do not use this during actual gameplay.

KEYS

  • "targetname" : Name

INPUTS

  • "TakeScreenshot" : Takes a screenshot.

NOTES

If there's no client directly activating this entity, it will currently not take a screenshot.

TRIVIA

This entity was introduced in Half-Life 2 (2004).

Inheritance diagram for point_devshot_camera:
ncPointTrigger

Public Member Functions

void point_devshot_camera (void)
 
virtual void Spawned (void)
 Called when the entity is fully initialized. More...
 
virtual void Respawn (void)
 Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More...
 
virtual void Input (entity, string, string)
 Called when we are being prompted by another object/function with an input message. More...
 

Constructor & Destructor Documentation

◆ point_devshot_camera()

void point_devshot_camera::point_devshot_camera ( void  )

Member Function Documentation

◆ Input()

void point_devshot_camera::Input ( entity  eAct,
string  strInput,
string  strData 
)
virtual

Called when we are being prompted by another object/function with an input message.

Reimplemented from ncEntity.

◆ Respawn()

void point_devshot_camera::Respawn ( void  )
virtual

Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.

Reimplemented from ncPointTrigger.

◆ Spawned()

void point_devshot_camera::Spawned ( void  )
virtual

Called when the entity is fully initialized.

Any spawn key/value info pairs have already been dealt with. So now we can make full decisions on the entity. Always make sure to call super::Spawned(); inside your method when overriding.

Reimplemented from ncEntity.


The documentation for this class was generated from the following file: