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Nuclide
Software Development Kit for id Technology (BETA)
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Server-Entity: Takes Level Development Shots.
QUAKED point_devshot_camera (1 .5 0) (-8 -8 -8) (8 8 8)
Takes a screenshot, for development purposes. Do not use this during actual gameplay.
If there's no client directly activating this entity, it will currently not take a screenshot.
This entity was introduced in Half-Life 2 (2004).
Public Member Functions | |
| void | point_devshot_camera (void) |
| virtual void | Spawned (void) |
| Called when the entity is fully initialized. More... | |
| virtual void | Respawn (void) |
| Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More... | |
| virtual void | Input (entity, string, string) |
| Called when we are being prompted by another object/function with an input message. More... | |
| void point_devshot_camera::point_devshot_camera | ( | void | ) |
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virtual |
Called when we are being prompted by another object/function with an input message.
Reimplemented from ncEntity.
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virtual |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from ncPointTrigger.
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virtual |
Called when the entity is fully initialized.
Any spawn key/value info pairs have already been dealt with. So now we can make full decisions on the entity. Always make sure to call super::Spawned(); inside your method when overriding.
Reimplemented from ncEntity.