96 virtual void OnRemoveEntity(
void);
100 nonvirtual
void SetTarget(
ncEntity target);
101 nonvirtual
ncEntity GetTarget(
void);
102 nonvirtual
void Think(
void);
103 nonvirtual
bool ProgressOnMovement(
void);
104 nonvirtual
void SetFailSchedule(
string);
114 bool m_bProgressOnMovement;
115 string m_failSchedule;
117 nonvirtual
bool AssignActor(
ncActor targetActor);
118 nonvirtual
void Advance(
void);
119 nonvirtual
void AdvanceLater(
float timeDelta);
120 nonvirtual
void Cancel(
void);
121 nonvirtual
void Message(
string);
122 nonvirtual
bool InProgress(
void);
This entity class represents an object with choreographed/free-form movement.
Definition: Actor.h:93
This class is responsible for handling groups of key/value pairs.
Definition: Dict.h:35
ncEntity is the lowest of the user-accessible entity class.
Definition: Entity.h:75
This class is responsible for handling core entity functionality.
Definition: IO.h:78
Definition: Schedule.h:91