◆ ncSchedule()
| void ncSchedule::ncSchedule |
( |
void |
| ) |
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◆ CreateSchedule()
Creates a schedule for an NPC and returns it.
◆ GetTarget()
◆ OnRemoveEntity()
| void ncSchedule::OnRemoveEntity |
( |
void |
| ) |
|
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virtual |
Handles what happens before the entity gets removed from the client game.
Reimplemented from ncIO.
◆ ProgressOnMovement()
| bool ncSchedule::ProgressOnMovement |
( |
void |
| ) |
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◆ SetFailSchedule()
| void ncSchedule::SetFailSchedule |
( |
string |
failSchedule | ) |
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◆ SetTarget()
| void ncSchedule::SetTarget |
( |
ncEntity |
target | ) |
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◆ Think()
| void ncSchedule::Think |
( |
void |
| ) |
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The documentation for this class was generated from the following files: