56 virtual void Input(entity,
string,
string);
57 virtual void SpawnKey(
string,
string);
58 virtual bool IsAlive(
void);
60 virtual void EvaluateEntity(
void);
61 virtual float SendEntity(entity,
float);
62 virtual void TransmitSingleVideo(
string videoFile,
bool advancesSchedule);
66 virtual void ReceiveEntity(
float,
float);
67 virtual void ReloadVideoResources(
void);
68 virtual void UpdateReceivers(
void);
69 nonvirtual
void FlipImages(
void);
73 NETWORKED_INT(m_tvChannelNum)
74 NETWORKED_STRING(m_tvChannelVideo)
75 NETWORKED_STRING(m_tvChannelAudio)
76 NETWORKED_FLOAT(m_tvChannelTime)
77 NETWORKED_STRING(m_tvChannelDOG)
78 NETWORKED_STRING(m_tvChannelTopText)
79 NETWORKED_STRING(m_tvChannelBottomText)
80 NETWORKED_VECTOR(m_tvChannelLight)
81 NETWORKED_FLOAT(m_tvChannelLightStyle)
85 string m_tvChannelMat;
86 string m_tvChannelVideoMat;
98 TVCHANNELFL_BOTTOMTEXT,
100 TVCHANNELFL_SEEKTIME,
Definition: AVTransmitter.h:51
This entity class represents an object with choreographed/free-form movement.
Definition: Actor.h:93
typedef enumflags
Defines the valid alignment flags for text fields.
Definition: font.h:37