QUAKED ncAVTransmitter (1 0 0) (-8 -8 -8) (8 8 8) Transmits a video, audio signal (with metadata) and more over the game network.
KEYS
- "angles" : Sets the pitch, yaw and roll angles of the surface.
- "ui_class" : Which UI class to use
- "ui_res" : Resolution of the interface
- "ui_size" : Size of the interface in world coordinates
- "ui_menu" : Menu file to use (e.g. ui/testmenu1.menu)
- "channel" : Channel to transmit on.
- "video" : Video track to play by default.
- "audio" : Audio track to play by default.
- "dog" : Digital On-Screen Graphic to use by default. (Material names only)
- "top_text" : Top video text, styled inside the ui_menu file.
- "bottom_text" : Bottom video text, styled inside the ui_menu file.
INPUTS
- "SwitchContainer" : Switches the video/audio track to a named set in
videos/*.{roq,ogg}
- "SwitchVideoTrack" : Switches the video track to a different .roq file.
- "SwitchAudioTrack" : Switches the audio track to a different .ogg file.
- "LoadVideo" : Loads video information from a named decl from
decls/videos/
- "SetDOG" : Sets the DOG material.
- "SetTopText" : Sets the top video text.
- "SetBottomText" : Sets the top video text.
- "SetLight" : Sets the light color + style value, in RGB255. Fourth arg is style value.
SPAWNFLAGSS
None yet
TRIVIA
This entity was introduced in Nuclide (2025).
|
| void | ncAVTransmitter (void) |
| |
| virtual void | Input (entity, string, string) |
| | Called when we are being prompted by another object/function with an input message. More...
|
| |
| virtual void | SpawnKey (string, string) |
| | This method handles entity key/value pairs on map load. More...
|
| |
| virtual bool | IsAlive (void) |
| | Returns whether or not the entity is alive. More...
|
| |
| virtual void | EvaluateEntity (void) |
| | Run each tic after physics are run to determine if we need to send updates over the network. More...
|
| |
| virtual float | SendEntity (entity, float) |
| | Called by the engine whenever we need to send a client an update about this entity. More...
|
| |
| virtual void | TransmitSingleVideo (string videoFile, bool advancesSchedule) |
| |
| virtual void | ReceiveEntity (float, float) |
| | Client: Handles network updates from the server for the associated entity. More...
|
| |
| virtual void | ReloadVideoResources (void) |
| | Client: Called when video resources need to be allocated or reloaded for the entity. More...
|
| |
| virtual void | UpdateReceivers (void) |
| |
| nonvirtual void | FlipImages (void) |
| |