◆ ncZone()
| void ncZone::ncZone |
( |
void |
| ) |
|
◆ CreateZoneBoundsWithDescription()
| ncZone ncZone::CreateZoneBoundsWithDescription |
( |
vector |
minBox, |
|
|
vector |
maxBox, |
|
|
string |
zoneDescription |
|
) |
| |
◆ CreateZoneWithDescription()
| ncZone ncZone::CreateZoneWithDescription |
( |
vector |
positionCoord, |
|
|
string |
zoneDescription |
|
) |
| |
◆ ExpandZoneFromPoint()
| void ncZone::ExpandZoneFromPoint |
( |
vector |
pointPosition | ) |
|
◆ LimitedZoneFromPoint()
| void ncZone::LimitedZoneFromPoint |
( |
vector |
pointLocation, |
|
|
float |
limitedSize |
|
) |
| |
◆ Respawn()
| void ncZone::Respawn |
( |
void |
| ) |
|
|
virtual |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from ncPointTrigger.
◆ SpawnKey()
| void ncZone::SpawnKey |
( |
string |
keyName, |
|
|
string |
setValue |
|
) |
| |
|
virtual |
This method handles entity key/value pairs on map load.
You can easily convert the strValue parameter using the ReadFloat etc. methods that are part of ncIO.
Reimplemented from ncEntity.
◆ Touch()
| void ncZone::Touch |
( |
entity |
eToucher | ) |
|
|
virtual |
Called whenever we're touching another entity.
Reimplemented from ncTrigger.
The documentation for this class was generated from the following files:
- src/shared/environment/Zone.h
- src/shared/environment/Zone.qc