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| void | ncCapturePoint (void) |
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| virtual void | Respawn (void) |
| | Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More...
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| virtual void | Touch (entity) |
| | Called whenever we're touching another entity. More...
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| nonvirtual void | Captured (string classTarget, float teamNumber) |
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◆ ncCapturePoint()
| void ncCapturePoint::ncCapturePoint |
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void |
| ) |
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◆ Captured()
| void ncCapturePoint::Captured |
( |
string |
classTarget, |
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float |
teamNumber |
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) |
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◆ Respawn()
| void ncCapturePoint::Respawn |
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void |
| ) |
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virtual |
Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.
Reimplemented from ncRenderableEntity.
◆ Touch()
| void ncCapturePoint::Touch |
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entity |
eToucher | ) |
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virtual |
Called whenever we're touching another entity.
Reimplemented from ncTrigger.
The documentation for this class was generated from the following files: