28 nonvirtual
void Shutdown(
void);
31 nonvirtual
bool ConsoleCommand(
ncPlayer,
string);
33 nonvirtual
bool ClientCommand(
ncClient,
string);
35 nonvirtual
void PlayerConnect(
ncPlayer);
37 nonvirtual
void PlayerDisconnect(
ncPlayer);
39 nonvirtual
void PlayerSpawn(
ncPlayer);
46 nonvirtual
void LoadDefaultAddons(
void);
This entity class represents an object with choreographed/free-form movement.
Definition: Actor.h:93
Definition: AddonManager.h:25
This entity class is the lowest client/player class.
Definition: Client.h:34
ncEntity is the lowest of the user-accessible entity class.
Definition: Entity.h:75
This entity class represents every player client.
Definition: Player.h:142