Nuclide
Software Development Kit for id Technology (BETA)
AddonManager.h
1/*
2 * Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
3 *
4 * Permission to use, copy, modify, and distribute this software for any
5 * purpose with or without fee is hereby granted, provided that the above
6 * copyright notice and this permission notice appear in all copies.
7 *
8 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
9 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
10 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
11 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
12 * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
13 * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
14 * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
15 */
16
23class
25{
26public:
28 nonvirtual void Shutdown(void);
29
31 nonvirtual bool ConsoleCommand(ncPlayer,string);
33 nonvirtual bool ClientCommand(ncClient, string);
35 nonvirtual void PlayerConnect(ncPlayer);
37 nonvirtual void PlayerDisconnect(ncPlayer);
39 nonvirtual void PlayerSpawn(ncPlayer);
41 nonvirtual void PlayerDeath(ncPlayer, ncEntity, ncEntity, string);
43 nonvirtual void NPCDeath(ncActor, ncEntity, ncEntity);
44
46 nonvirtual void LoadDefaultAddons(void);
47};
This entity class represents an object with choreographed/free-form movement.
Definition: Actor.h:93
Definition: AddonManager.h:25
This entity class is the lowest client/player class.
Definition: Client.h:34
ncEntity is the lowest of the user-accessible entity class.
Definition: Entity.h:75
This entity class represents every player client.
Definition: Player.h:142