33 virtual void EvaluateEntity(
void);
34 virtual float SendEntity(entity ePEnt,
float flChanged);
36 nonvirtual
void Place(
ncPlayer audioSharer,
string audioName,
string audioURL,
string audioPreview);
40 virtual void ReceiveEntity(
float flNew,
float flChanged);
44 string m_userAudioURL;
45 string m_userAudioPic;
This entity class represents every player client.
Definition: Player.h:142
Shared: User Placed/Controlled Audio Stream.
Definition: UserEntity_Audio.h:28
Shared: User Placed/Controlled Object Superclass.
Definition: UserEntity.h:38