![]() |
Nuclide
Software Development Kit for id Technology (BETA)
|
Shared: User Placed/Controlled Audio Stream.
An in-world audio stream that has been placed down by a player.
It currently relies on the cef plugin for FTEQW to be installed.
Public Member Functions | |
| void | ncUserEntity_Audio (void) |
| virtual void | EvaluateEntity (void) |
| Run each tic after physics are run to determine if we need to send updates over the network. More... | |
| virtual float | SendEntity (entity ePEnt, float flChanged) |
| Called by the engine whenever we need to send a client an update about this entity. More... | |
| nonvirtual void | Place (ncPlayer audioSharer, string audioName, string audioURL, string audioPreview) |
| virtual void | ReceiveEntity (float flNew, float flChanged) |
| Client: Handles network updates from the server for the associated entity. More... | |
| void ncUserEntity_Audio::ncUserEntity_Audio | ( | void | ) |
|
virtual |
Run each tic after physics are run to determine if we need to send updates over the network.
Reimplemented from ncMediaSurface.
| void ncUserEntity_Audio::Place | ( | ncPlayer | audioSharer, |
| string | audioName, | ||
| string | audioURL, | ||
| string | audioPreview | ||
| ) |
|
virtual |
Client: Handles network updates from the server for the associated entity.
Reimplemented from ncMediaSurface.
|
virtual |
Called by the engine whenever we need to send a client an update about this entity.
Reimplemented from ncMediaSurface.