|
| string | GetInventory (entity targetActor) |
| | Returns a tokenizable string containing a list of inventory items of a specified actor (this includes players). More...
|
| |
| bool | HasItem (entity targetActor, string itemClass) |
| | Returns whether an item class exists in an actor's inventory. More...
|
| |
| int | GetReserveAmmo (entity targetActor, int ammoType) |
| | Returns the amount of reserve ammo of a given ammo type ID. More...
|
| |
| bool | MaxAmmo (entity targetActor, int ammoType) |
| | Returns the amount of maximum ammo of a given ammo type ID. More...
|
| |
| int | TotalActors (void) |
| | Returns the current amount of actors in the game. More...
|
| |
| int | TotalActorsOnTeam (int teamID) |
| | Returns the current amount of actors in the game, on a specific team. More...
|
| |
| string | CurrentWeapon (entity targetActor) |
| | Returns the current weapon of the referenced actor in string form param targetActor is the actor to query active weapon information from. More...
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| |
| entity | DropItem (entity targetActor, string namedItem) |
| | Asks the actor to drop a named item. More...
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| |
| float | AimAtPos (entity, vector) |
| |
| float | MoveToPos (entity, vector) |
| |
| bool | CanSee (entity, entity) |
| |
| bool | CanShoot (entity, vector, vector) |
| |
| bool | ClearEnemy () |
| |
| entity | FindCoverNode (entity) |
| |
◆ AimAtPos()
| float actorAPI_t::AimAtPos |
( |
entity |
, |
|
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vector |
|
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) |
| |
◆ CanSee()
| bool actorAPI_t::CanSee |
( |
entity |
, |
|
|
entity |
|
|
) |
| |
◆ CanShoot()
| bool actorAPI_t::CanShoot |
( |
entity |
, |
|
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vector |
, |
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vector |
|
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) |
| |
◆ ClearEnemy()
| bool actorAPI_t::ClearEnemy |
( |
| ) |
|
◆ CurrentWeapon()
| string actorAPI_t::CurrentWeapon |
( |
entity |
targetActor | ) |
|
Returns the current weapon of the referenced actor in string form param targetActor is the actor to query active weapon information from.
- Returns
- string value containing the classname of the weapon, identifying the classname (e.g.
weapon_pistol).
◆ DropItem()
| entity actorAPI_t::DropItem |
( |
entity |
targetActor, |
|
|
string |
namedItem |
|
) |
| |
Asks the actor to drop a named item.
It'll be removed from their inventory as a result. param targetActor is the actor to request this to.
- Returns
- entity handle with the dropped item reference. When unsuccessful, returns
__NULL__
◆ FindCoverNode()
| entity actorAPI_t::FindCoverNode |
( |
entity |
| ) |
|
◆ GetInventory()
| string actorAPI_t::GetInventory |
( |
entity |
targetActor | ) |
|
Returns a tokenizable string containing a list of inventory items of a specified actor (this includes players).
- Returns
- the tokenizable string. Exaple output:
"item_book item_wallet item_multitool"
◆ GetReserveAmmo()
| int actorAPI_t::GetReserveAmmo |
( |
entity |
targetActor, |
|
|
int |
ammoType |
|
) |
| |
Returns the amount of reserve ammo of a given ammo type ID.
- Parameters
-
| targetActor | is the actor to query ammo information from. |
| ammoType | ammo type ID, which you can discover with ammo.NumForName(). |
- Returns
- integer value reflecting the reserve ammo requested.
◆ HasItem()
| bool actorAPI_t::HasItem |
( |
entity |
targetActor, |
|
|
string |
itemClass |
|
) |
| |
Returns whether an item class exists in an actor's inventory.
- Returns
true or false if the item is present.
◆ MaxAmmo()
| bool actorAPI_t::MaxAmmo |
( |
entity |
targetActor, |
|
|
int |
ammoType |
|
) |
| |
Returns the amount of maximum ammo of a given ammo type ID.
- Parameters
-
| targetActor | is the actor to query ammo information from. |
| ammoType | ammo type ID, which you can discover with ammo.NumForName(). |
- Returns
- integer value reflecting the maximum ammo.
◆ MoveToPos()
| float actorAPI_t::MoveToPos |
( |
entity |
, |
|
|
vector |
|
|
) |
| |
◆ TotalActors()
| int actorAPI_t::TotalActors |
( |
void |
| ) |
|
Returns the current amount of actors in the game.
Not counting dead ones.
- Returns
- integer value of the total amount of actors.
◆ TotalActorsOnTeam()
| int actorAPI_t::TotalActorsOnTeam |
( |
int |
teamID | ) |
|
Returns the current amount of actors in the game, on a specific team.
Not counting dead ones.
- Parameters
-
| teamID | is the id of a team set up with the teams API |
- Returns
- integer value of the total amount of actors in a team.
The documentation for this struct was generated from the following file: