Nuclide
Software Development Kit for id Technology (BETA)
ncUserEntity_Brush Class Reference

About this class

Shared: User Placed/Controlled Brush.

An in-world brush that has been placed down by a player.

Inheritance diagram for ncUserEntity_Brush:
ncUserEntity

Public Member Functions

void ncUserEntity_Brush (void)
 
virtual void EvaluateEntity (void)
 Run each tic after physics are run to determine if we need to send updates over the network. More...
 
virtual float SendEntity (entity ePEnt, float flChanged)
 Called by the engine whenever we need to send a client an update about this entity. More...
 
nonvirtual void Place (ncPlayer videoSharer, string videoName, string videoURL, vector realSize)
 
virtual void ReceiveEntity (float flNew, float flChanged)
 Client: Handles network updates from the server for the associated entity. More...
 

Constructor & Destructor Documentation

◆ ncUserEntity_Brush()

void ncUserEntity_Brush::ncUserEntity_Brush ( void  )

Member Function Documentation

◆ EvaluateEntity()

void ncUserEntity_Brush::EvaluateEntity ( void  )
virtual

Run each tic after physics are run to determine if we need to send updates over the network.

Reimplemented from ncMediaSurface.

◆ Place()

void ncUserEntity_Brush::Place ( ncPlayer  videoSharer,
string  videoName,
string  videoURL,
vector  realSize 
)

◆ ReceiveEntity()

void ncUserEntity_Brush::ReceiveEntity ( float  flNew,
float  flChanged 
)
virtual

Client: Handles network updates from the server for the associated entity.

Reimplemented from ncMediaSurface.

◆ SendEntity()

float ncUserEntity_Brush::SendEntity ( entity  ,
float   
)
virtual

Called by the engine whenever we need to send a client an update about this entity.

Reimplemented from ncMediaSurface.


The documentation for this class was generated from the following files: