Nuclide
Software Development Kit for id Technology (BETA)

Music looping, stinger related functions. More...

Detailed Description

Music looping, stinger related functions.

This is the internal music handler. Games primarily will use in-game entities such as trigger_cdaudio and target_cdaudio to play/change music tracks.

This is the code that handles how music track id's are translated into different path/naming conventions and file formats.

Some tracks may only want to be played once (as opposed to looping).

Classes

class  ncMusicController
 

Enumerations

enum  musicstyle_t { MUSIC_AUTO , MUSIC_FLAC , MUSIC_STEAMHL }
 

Variables

string g_steamhltracks [27]
 
var musicstyle_t autocvar_cl_musicstyle = MUSIC_AUTO
 

Enumeration Type Documentation

◆ musicstyle_t

Enumerator
MUSIC_AUTO 

Auto selection (default).

MUSIC_FLAC 

Free-Lossless-Audio-Codec requires fteplug_ffmpeg.

MUSIC_STEAMHL 

MP3 tracks in the naming conventions of Steam Half-Life (2003)

Variable Documentation

◆ autocvar_cl_musicstyle

var musicstyle_t autocvar_cl_musicstyle = MUSIC_AUTO

◆ g_steamhltracks

string g_steamhltracks[27]
Initial value:
= {
"media/Half-Life01.mp3",
"media/Prospero01.mp3",
"media/Half-Life12.mp3",
"media/Half-Life07.mp3",
"media/Half-Life10.mp3",
"media/Suspense01.mp3",
"media/Suspense03.mp3",
"media/Half-Life09.mp3",
"media/Half-Life02.mp3",
"media/Half-Life13.mp3",
"media/Half-Life04.mp3",
"media/Half-Life15.mp3",
"media/Half-Life14.mp3",
"media/Half-Life16.mp3",
"media/Suspense02.mp3",
"media/Half-Life03.mp3",
"media/Half-Life08.mp3",
"media/Prospero02.mp3",
"media/Half-Life05.mp3",
"media/Prospero04.mp3",
"media/Half-Life11.mp3",
"media/Half-Life06.mp3",
"media/Prospero03.mp3",
"media/Half-Life17.mp3",
"media/Prospero05.mp3",
"media/Suspense05.mp3",
"media/Suspense07.mp3"
}