57 virtual void Spawned(
void);
58 virtual void SpawnKey(
string,
string);
59 virtual void EvaluateEntity(
void);
60 virtual float SendEntity(entity,
float);
62 nonvirtual
bool SecurityCameraIsEnemy(entity);
63 nonvirtual
bool SecurityCameraCheck(
ncActor toCheck);
64 nonvirtual
void SecurityCameraMovement(
void);
65 nonvirtual
void SecurityCameraVisionTick(
void);
69 virtual void Draw(
void);
70 virtual void ReceiveEntity(
float,
float);
74 float m_securiCamScanDist;
75 float m_securiCamScanFOV;
76 float m_securiCamSightResume;
77 float m_securiCamSightTime;
78 float m_securiCamSweepAngle;
79 float m_securiCamSweepSpeed;
80 float m_securiCamSweepWait;
81 float m_securiCamAlertResumeTime;
82 string m_outputOnFoundPlayer;
84 entity m_securiCamTrackingRef;
85 float m_securiCamTrackingTime;
87 float m_securiCamSweepTime;
88 camsweepstate_t m_securiCamSweepState;
89 float m_securiCamSpawnYaw;
90 float m_securiCamSweepWaitTime;
This entity class represents an object with choreographed/free-form movement.
Definition: Actor.h:93
Definition: SecurityCamera.h:53