QUAKED ncSecurityCamera (1 0 0) (-8 -8 -8) (8 8 8)
OVERVIEW
A security camera entity. It can have a model, sweep around and be damaged. It can also alert enemies in the area.
KEYS
- "targetname" : Name used to identify entities.
- "target" : Target to look at.
- "health" : Health of the camera. If above 0, can be shot and destroyed.
- "scanDist" : Distance at which the camera is able to see.
- "scanFov" : Field of view at which the camera is able to see.
- "sightResume" : Time to stop scanning for a player (but before activation trigger)
- "sightTime" : How long it takes for this camera to notice a player.
- "sweepAngle" : Angles to sweep over, in euler units.
- "sweepSpeed" : Speed at which to sweep, in euler units per second.
- "sweepWait" : Delay at which we switch directions, after having reached the end of a sweep.
- "wait" : Alert hold/resume time.
OUTPUTS
- "OnFoundPlayer" : Called when the player has been spotted.