44 nonvirtual
void Init(
void);
45 nonvirtual
void Shutdown(
void);
47 nonvirtual
string OutputFilename(
void);
49 nonvirtual
void Game(
string keyName,
string setValue);
50 nonvirtual
void Player(
string keyName,
string setValue);
51 nonvirtual
void Map(
string keyName,
string setValue);
52 nonvirtual
void JoinTeam(
int teamID,
ncPlayer leavingPlayer);
53 nonvirtual
void LeaveTeam(
int teamID,
ncPlayer leavingPlayer);
56 nonvirtual
void Connect(
ncClient connectingClient);
58 nonvirtual
void Enter(
ncPlayer enteringPlayer);
60 nonvirtual
void Leave(
ncPlayer leavingPlayer);
62 nonvirtual
void Disconnect(
ncPlayer disconnectinggPlayer);
64 nonvirtual
void Respawn(
ncPlayer respawningPlayer);
66 nonvirtual
void NameChange(
ncPlayer changedPlayer,
string newName);
68 nonvirtual
void Kill(
ncPlayer killedPlayer,
ncEntity inflicingEntity,
ncEntity attackingEntity,
int attackerScoreChange,
string attackerWeapon,
int killedScoreChange,
string deadWeapon);
71 nonvirtual
void PickupItem(
ncItem takenItem,
ncPlayer inflictingPlayer);
73 nonvirtual
void UseItem(
ncItem useditem,
ncPlayer inflictingPlayer);
75 nonvirtual
void DropItem(
ncItem droppedItem,
ncPlayer inflictingPlayer);
77 nonvirtual
void ExpireItem(
ncItem expiredItem,
ncPlayer inflictingPlayer);
81 nonvirtual
void StartGame(
void);
83 nonvirtual
void EndGame(
string reasonString);
86 nonvirtual
void Info(
string,
string);
87 nonvirtual
string LocalTime(
void);
88 nonvirtual
string NetGamesTime(
void);
This entity class is the lowest client/player class.
Definition: Client.h:34
ncEntity is the lowest of the user-accessible entity class.
Definition: Entity.h:75
This entity class represents inventory items, weapons.
Definition: Item.h:138
This entity class represents every player client.
Definition: Player.h:142
var bool autocvar_logging_enabled
Definition: Stats.h:33