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| nonvirtual void | Init (void) |
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| nonvirtual void | Shutdown (void) |
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| nonvirtual string | OutputFilename (void) |
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| nonvirtual void | Game (string keyName, string setValue) |
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| nonvirtual void | Player (string keyName, string setValue) |
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| nonvirtual void | Map (string keyName, string setValue) |
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| nonvirtual void | JoinTeam (int teamID, ncPlayer leavingPlayer) |
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| nonvirtual void | LeaveTeam (int teamID, ncPlayer leavingPlayer) |
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| nonvirtual void | Connect (ncClient connectingClient) |
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| nonvirtual void | Enter (ncPlayer enteringPlayer) |
| | Player has entered the game. More...
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| nonvirtual void | Leave (ncPlayer leavingPlayer) |
| | Player has left the game. More...
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| nonvirtual void | Disconnect (ncPlayer disconnectinggPlayer) |
| | Player has disconnected from the server. More...
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| nonvirtual void | Respawn (ncPlayer respawningPlayer) |
| | Player has respawned. More...
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| nonvirtual void | NameChange (ncPlayer changedPlayer, string newName) |
| | Player has changed their name. More...
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| nonvirtual void | Kill (ncPlayer killedPlayer, ncEntity inflicingEntity, ncEntity attackingEntity, int attackerScoreChange, string attackerWeapon, int killedScoreChange, string deadWeapon) |
| | Player has been fragged. More...
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| nonvirtual void | PickupItem (ncItem takenItem, ncPlayer inflictingPlayer) |
| | Log: Item was picked up by a player. More...
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| nonvirtual void | UseItem (ncItem useditem, ncPlayer inflictingPlayer) |
| | Log: Item was used by a player. More...
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| nonvirtual void | DropItem (ncItem droppedItem, ncPlayer inflictingPlayer) |
| | Log: Item was dropped by the specified player. More...
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| nonvirtual void | ExpireItem (ncItem expiredItem, ncPlayer inflictingPlayer) |
| | Log: Item has expired, its time of use has run out. More...
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| nonvirtual void | StartGame (void) |
| | Log: The beginning of gameplay. More...
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| nonvirtual void | EndGame (string reasonString) |
| | Log: The end of a game. More...
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