◆ vguiLabel()
| void vguiLabel::vguiLabel |
( |
void |
| ) |
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◆ Draw()
| void vguiLabel::Draw |
( |
void |
| ) |
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virtual |
◆ Input()
| bool vguiLabel::Input |
( |
float |
flEVType, |
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float |
flKey, |
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float |
flChar, |
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float |
flDevID |
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) |
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virtual |
Called whenever an input event gets directed to the widget.
Reimplemented from vguiWidget.
Reimplemented in vguiMenuTitle.
◆ SetAlignment()
| void vguiLabel::SetAlignment |
( |
float |
alignment | ) |
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virtual |
◆ SetShadow()
| void vguiLabel::SetShadow |
( |
bool |
newState | ) |
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virtual |
◆ SetTextSize()
| void vguiLabel::SetTextSize |
( |
int |
val | ) |
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virtual |
◆ SetTitle()
| void vguiLabel::SetTitle |
( |
string |
strName | ) |
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◆ Spawned()
| void vguiLabel::Spawned |
( |
void |
| ) |
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virtual |
Called when the widget has fully initialized.
When you override this, you may call super::Spawned(); to ensure the parent classes get to finish initializing also.
Reimplemented from vguiWidget.
The documentation for this class was generated from the following file: