Nuclide
Software Development Kit for id Technology (BETA)

About this class

Server-Entity: Nodegraph Ground Node.

QUAKED info_node (0 0 0) (-8 -8 -8) (8 8 8)

OVERVIEW

It's a node, helping monsters navigate on the ground.

KEYS

  • "targetname" : Name

TRIVIA

This entity was introduced in Half-Life (1998).

Inheritance diagram for info_node:
ncPointTrigger

Public Member Functions

void info_node (void)
 
virtual void Spawned (void)
 Called when the entity is fulled initialized. More...
 
virtual void Respawn (void)
 Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state. More...
 

Constructor & Destructor Documentation

◆ info_node()

void info_node::info_node ( void  )

Member Function Documentation

◆ Respawn()

void info_node::Respawn ( void  )
virtual

Server: Called when the entity first spawns or when game-logic requests the entity to return to its original spawn state.

Reimplemented from ncPointTrigger.

◆ Spawned()

void info_node::Spawned ( void  )
virtual

Called when the entity is fulled initialized.

Any spawn key/value info pairs have already been dealt with. So now we can make full decisions on the entity. Always make sure to call super::Spawned(); inside your method when overriding.

Reimplemented from ncEntity.


The documentation for this class was generated from the following file: