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Posted by Marco 'eukara' Cawthorne on Mon, 17 Jun 2013 16:41:18 -0800

Working on many new improvements to our entity system in OpenKatana.
We have logic entities, that get values from specified map objects and return
specific actions when the values match.
For example, you can have complex puzzles in your map that require multiple
buttons to be pressed to activate an object.

It all goes into real depth in combination with timed triggers,
multitriggers and so on which are now also done and working.
This is a standard for so long but it doesn't seem like too many games utilise
them in a clever way. Woohoo, you can now have timed puzzles like in TR2!

While this all is in a very basic state right now, I will extend it and you can
do all kinds of maths... and that all within a custom map and no coding.

Also loads of progress on the maps, the lighting is great and will look even
better when radiosity is in.

-- Marco