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Posted by Marco 'eukara' Cawthorne on Mon, 17 Jun 2013 16:41:18 -0800
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Working on many new improvements to our entity system in
OpenKatana.
We have logic entities, that get values from specified map objects and
return
specific actions when the values match.
For example, you can have complex puzzles in your map that require
multiple
buttons to be pressed to activate an object.
It all goes into real depth in combination with timed triggers,
multitriggers and so on which are now also done and working.
This is a standard for so long but it doesn't seem like too many games
utilise
them in a clever way. Woohoo, you can now have timed puzzles like in
TR2!
While this all is in a very basic state right now, I will extend it and
you can
do all kinds of maths... and that all within a custom map and no
coding.
Also loads of progress on the maps, the lighting is great and will look
even
better when radiosity is in.
-- Marco
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