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This is a clone of Valve's Half-Life: Deathmatch.
It is capable of executing most logic in relation to the singleplayer too,
but it's not yet ready for prime-time.
It is not built off any existing sources. It was engineered from scratch
to be built with prediction, rollback netcode, and object oriented items.
Most game objects can be templated, or substituted with templates.
The entire arsenal of weapons is described entirely in plain text files,
for the server admin to edit.
The heavy lifting is done by Nuclide (https://developer.vera-visions.com/).
License is ISC.
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