Nuclide
Software Development Kit for id Technology (BETA)
ncUserEntity_URL Class Reference

About this class

Shared: User Placed/Controlled URL.

An in-world page URL that has been placed down by a player.

Currently relies on the cef plugin for FTEQW to be installed.

Inheritance diagram for ncUserEntity_URL:
ncUserEntity

Public Member Functions

void ncUserEntity_URL (void)
 
virtual void EvaluateEntity (void)
 Run each tic after physics are run to determine if we need to send updates over the network. More...
 
virtual float SendEntity (entity ePEnt, float flChanged)
 Called by the engine whenever we need to send a client an update about this entity. More...
 
nonvirtual void Place (ncPlayer videoSharer, string videoName, string videoURL, string videoPreview)
 
virtual void ReceiveEntity (float flNew, float flChanged)
 Client: Handles network updates from the server for the associated entity. More...
 

Constructor & Destructor Documentation

◆ ncUserEntity_URL()

void ncUserEntity_URL::ncUserEntity_URL ( void  )

Member Function Documentation

◆ EvaluateEntity()

void ncUserEntity_URL::EvaluateEntity ( void  )
virtual

Run each tic after physics are run to determine if we need to send updates over the network.

Reimplemented from ncMediaSurface.

◆ Place()

void ncUserEntity_URL::Place ( ncPlayer  videoSharer,
string  videoName,
string  videoURL,
string  videoPreview 
)

◆ ReceiveEntity()

void ncUserEntity_URL::ReceiveEntity ( float  flNew,
float  flChanged 
)
virtual

Client: Handles network updates from the server for the associated entity.

Reimplemented from ncMediaSurface.

◆ SendEntity()

float ncUserEntity_URL::SendEntity ( entity  ,
float   
)
virtual

Called by the engine whenever we need to send a client an update about this entity.

Reimplemented from ncMediaSurface.


The documentation for this class was generated from the following files: