Nuclide
Software Development Kit for id Technology (BETA)
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- c -
Cached() :
materialAPI_t
CalculateImpactDamage() :
ncPhysicsEntity
CalculateLean() :
ncPlayer
CallEvent() :
logic_achievement
CallOnDoubleClick() :
vguiList
CallOnEnter() :
vguiTextBox
CallOnMove() :
vguiWindow
CallOnResize() :
vguiWindow
CallOnScroll() :
vguiList
CallOnSelectionChanged() :
vguiList
CanBeDamaged() :
ncSurfacePropEntity
CanBeTriggeredBy() :
ncTrigger
CancelSchedule() :
ncActor
CanCrouch() :
ncActor
,
ncPlayer
CanDriverCrouch() :
ncVehicle
CanFire() :
ncWeapon
CanIdle() :
ncWeapon
CanLean() :
ncActor
,
ncPlayer
CanPass() :
trigger_teleport
CanPickupEntity() :
ncPlayer
CanProne() :
ncActor
,
ncPlayer
CanReload() :
ncWeapon
CanSee() :
actorAPI_t
CanShoot() :
actorAPI_t
CanSpawn() :
env_cubemap
,
env_particle
,
env_soundscape
,
env_sun
,
func_dustcloud
,
func_dustmotes
,
func_lod
,
func_smokevolume
,
info_notnull
,
infodecal
,
light_environment
,
ncEntity
,
point_message
,
prop_static
,
sky_camera
CanSprint() :
ncActor
,
ncPlayer
Captured() :
ncCaptureItem
,
ncCapturePoint
CaptureThink() :
trigger_capture_area
,
trigger_capture_point
CarveRadiusIntoBrush() :
ncBreakableBrushManager
CastLaser() :
env_beam
,
env_laser
Change() :
trigger_changelevel
ChangeToClass() :
entsAPI_t
ChasePath() :
ncActor
ChatMessageAll() :
ncRuleDelegate
ChatMessageTeam() :
ncRuleDelegate
ChatSay() :
ncBot
ChatSayTeam() :
ncBot
CheckOutput() :
ncIO
CheckRoute() :
ncBot
CheckRouteProgression() :
ncActor
CheckRouteProgression_Path() :
ncActor
Class() :
weaponInfo_t
ClassForIndex() :
teamAPI_t
CleanUpMap() :
gameAPI_t
Clear() :
vguiTextView
ClearAngles() :
ncEntity
ClearEnemy() :
actorAPI_t
ClearParent() :
ncEntity
ClearVelocity() :
ncEntity
Client() :
isAPI_t
ClientCommand() :
ncAddonDelegate
,
ncAddonManager
,
ncRuleDelegate
ClientFX() :
ncWeapon
ClientInputFrame() :
ncClient
,
ncPlayer
,
ncSpectator
ClipSize() :
weaponInfo_t
Close() :
item_ammo_crate
,
ncAddonDelegate
CloseAll() :
vguiTrUIMenu
Closed() :
prop_door_rotating
Color() :
teamAPI_t
CompareCase() :
logic_case
Connect() :
ncAuthManager
,
ncStats
ConsoleCommand() :
ncAddonDelegate
,
ncAddonManager
,
ncRuleDelegate
ConstraintThink() :
ncPhysicsConstraint
Contact() :
ncUserInfo
ControlCheck() :
func_tracktrain
ConvertTarget() :
phys_convert
Count() :
ammoAPI_t
Create() :
entsAPI_t
CreateAmbientSound() :
ncSound
CreateBrush() :
ncBreakableBrushManager
CreatedByMap() :
ncEntity
CreateFromMenuFile() :
vguiTrUIMenu
CreateFromProgs() :
ncAddonDelegate
CreateObjective() :
ncBot
CreateOutput() :
ncIO
CreateRagdoll() :
ncRagdoll
CreateSchedule() :
ncSchedule
CurrentWeapon() :
actorAPI_t
customphysics() :
env_particle
,
func_healthcharger
,
func_pendulum
,
func_pushable
,
func_recharge
,
func_tank
,
item_healthcharger
,
item_recharge
,
ncCharger
,
ncMonster
,
trigger_playerfreeze
cycler() :
cycler
cycler_wreckage() :
cycler_wreckage
2009-2025 (C) Nuclide is a project by
Vera Visions, L.L.C.
and is available under the
ISC License
.