Here is a list of all class members with links to the classes they belong to:
- o -
- Obituary() : combatAPI_t
- OnInventoryUse() : ncItem
- OnMapFinishedLoading() : ncEntity, ncItem, ncMonster, ncVideoDisplay, scripted_sequence
- OnMaxChars() : vguiTrUIItem
- OnMouseDown() : vguiControl, vguiMenuButton, vguiTrUIItem
- OnMouseEntered() : vguiControl, vguiMenuButton, vguiMenuMakerButton, vguiTrUIItem
- OnMouseExited() : vguiControl, vguiTrUIItem
- OnMouseUp() : vguiControl, vguiMenuButton, vguiTrUIItem
- OnPickup() : ncItem
- OnPlayerUnUse() : momentary_rot_button
- OnPlayerUse() : func_healthcharger, func_pushable, func_recharge, func_rot_button, func_tracktrain, func_vehicle, item_eyescanner, item_healthcharger, item_recharge, momentary_rot_button, ncCharger, ncTalkMonster, prop_physics, prop_vehicle_driveable
- OnRemoveEntity() : ambient_generic, cycler_wreckage, env_cascade_light, env_shake, func_pushable, func_vehicle, light_dynamic, ncActor, ncAVReceiver, ncBreakableBrush, ncClient, ncIO, ncItem, ncPhysicsConstraint, ncPlayer, ncRagdoll, ncRenderableEntity, ncSchedule, ncSound, ncSpectator, ncTimer, ncTrigger, prop_vehicle_driveable
- OnUse() : ncItem
- Open() : item_ammo_crate
- Opened() : prop_door_rotating
- OpenTeamCount() : teamAPI_t
- OptimiseChangedFlags() : ncPlayer
- OutputFilename() : ncStats
- OverheatingProgress() : ncWeapon