Here is a list of all class members with links to the classes they belong to:
- n -
- name : breakModel_t, mapLibrary_t, mapTweak_t, modeLibrary_t
- Name() : ncAddonDelegate, ncDict, ncTrigger, ncUserInfo
- name : propdata_solids_t, propdata_t
- Name() : spectatingAPI_t, teamAPI_t
- name : updaterPackage_t
- NameChange() : ncStats
- NameForNum() : ammoAPI_t
- NavigateBack() : vguiWebView, vguiXView
- NavigateForward() : vguiWebView, vguiXView
- ncActor() : ncActor
- ncAddonDelegate() : ncAddonDelegate
- ncAttack() : ncAttack
- ncAudioDict() : ncAudioDict
- ncAuthManager() : ncAuthManager
- ncAVReceiver() : ncAVReceiver
- ncAVTransmitter() : ncAVTransmitter
- ncBot() : ncBot
- ncBreakableBrush() : ncBreakableBrush
- ncBrushTrigger() : ncBrushTrigger
- ncCaptureItem() : ncCaptureItem
- ncCapturePoint() : ncCapturePoint
- ncCharger() : ncCharger
- ncClient() : ncClient
- ncDebris() : ncDebris
- ncDecal() : ncDecal
- ncDict() : ncDict
- ncEditorMainFrame() : ncEditorMainFrame
- ncEntity() : ncEntity
- ncGameRule_DevShutterbug() : ncGameRule_DevShutterbug
- ncGameRule_Editor() : ncGameRule_Editor
- ncGameRule_Home() : ncGameRule_Home
- ncGameRule_SinglePlayer() : ncGameRule_SinglePlayer
- ncHint() : ncHint
- ncInputDevice() : ncInputDevice
- ncInteractiveSurface() : ncInteractiveSurface
- ncIO() : ncIO
- ncItem() : ncItem
- ncMailDict() : ncMailDict
- ncMapDelegate() : ncMapDelegate
- ncMediaSurface() : ncMediaSurface
- ncMomentary() : ncMomentary
- ncMonster() : ncMonster
- ncMoverEntity() : ncMoverEntity
- ncOutput() : ncOutput
- ncPhysicsConstraint() : ncPhysicsConstraint
- ncPhysicsEntity() : ncPhysicsEntity
- ncPlayer() : ncPlayer
- ncPMoveVars() : ncPMoveVars
- ncPointTrigger() : ncPointTrigger
- ncProfile() : ncProfile
- ncProjectile() : ncProjectile
- ncRadar() : ncRadar
- ncRagdoll() : ncRagdoll
- ncRenderableEntity() : ncRenderableEntity
- ncRuleDelegate() : ncRuleDelegate
- ncSchedule() : ncSchedule
- ncServerInfoManager() : ncServerInfoManager
- ncSessionManager() : ncSessionManager
- ncSound() : ncSound
- ncSoundDict() : ncSoundDict
- ncSoundScape() : ncSoundScape
- ncSpawnPoint() : ncSpawnPoint
- ncSpectator() : ncSpectator
- ncSquadMonster() : ncSquadMonster
- ncSunEdit() : ncSunEdit
- ncSurfacePropEntity() : ncSurfacePropEntity
- ncTalkMonster() : ncTalkMonster
- ncTextMenuDict() : ncTextMenuDict
- ncTimer() : ncTimer
- ncTrigger() : ncTrigger
- ncUserEntity_Audio() : ncUserEntity_Audio
- ncUserEntity_Brush() : ncUserEntity_Brush
- ncUserEntity_GameEntity() : ncUserEntity_GameEntity
- ncUserEntity_Graffiti() : ncUserEntity_Graffiti
- ncUserEntity_Object() : ncUserEntity_Object
- ncUserEntity_Picture() : ncUserEntity_Picture
- ncUserEntity_Prim() : ncUserEntity_Prim
- ncUserEntity_URL() : ncUserEntity_URL
- ncUserEntity_Video() : ncUserEntity_Video
- ncUserInfo() : ncUserInfo
- ncUserInfoManager() : ncUserInfoManager
- ncVehicle() : ncVehicle
- ncVehicleSeat() : ncVehicleSeat
- ncVideoDict() : ncVideoDict
- ncVideoDisplay() : ncVideoDisplay
- ncView() : ncView
- ncWeapon() : ncWeapon
- ncWorldSpawn() : ncWorldSpawn
- ncZone() : ncZone
- NearestWallPointForRadius() : ncEntity
- NetworkOnce() : env_sprite
- New() : declAPI_t
- NewAlertPanel() : vguiPopups
- NewChoice() : vguiPopups
- NewCommandItem() : vguiMenu
- NewItem() : vguiMenu
- NewNamed() : ncProfile
- NewSubMenu() : vguiMenu
- NextPath() : func_guntarget, trigger_camera
- nohimodels : gameEntry_t
- nomodels : gameEntry_t
- normal : traced_t
- nosprays : gameEntry_t
- NowDisabled() : vguiWidget
- NowEnabled() : vguiWidget
- NowHidden() : vguiPanel, vguiWidget, vguiWindow
- NowVisible() : vguiMenu, vguiPanel, vguiWidget, vguiWindow
- NPC() : nextAPI_t
- npc_furniture() : npc_furniture
- NPCDeath() : ncAddonDelegate, ncAddonManager, ncMapDelegate, ncRuleDelegate
- NSXRInput() : NSXRInput
- NSXRSpace() : NSXRSpace
- NumActiveEditors() : ncGameRule_DevShutterbug, ncGameRule_Editor
- NumActiveGamePlayers() : ncGameRule_DevShutterbug, ncGameRule_Editor
- NumAlivePlayers() : teamAPI_t
- NumDeadPlayers() : teamAPI_t
- NumericField_Input() : vguiScriptedItem
- NumForName() : ammoAPI_t
- numNodes : fb_header, pb_header
- NumPlayers() : teamAPI_t
- NumSlots() : ncUserInfoManager
- numWadEntries : wad3_header